Complementarity enhanced Nash's mappings and differentiable homotopy methods to select perfect equilibria
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Cites work
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- A Continuous Deformation Algorithm on the Product Space of Unit Simplices
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- A decomposition algorithm for N-player games
- A differentiable homotopy method to compute perfect equilibria
- A differentiable homotopy to compute Nash equilibria of \(n\)-person games
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- A restart algorithm for computing fixed points without an extra dimension
- An algorithmic approach toward the tracing procedure for bi-matrix games
- An extension of quantal response equilibrium and determination of perfect equilibrium
- An extragradient method for solving variational inequalities without monotonicity
- An interior point algorithm for mixed complementarity nonlinear problems
- Computation of the Nash equilibrium selected by the tracing procedure in N-person games
- Computing Equilibria of N-Person Games
- Computing Nash equilibria by iterated polymatrix approximation
- Computing Normal Form Perfect Equilibria for Extensive Two-Person Games
- Equilibrium Points of Bimatrix Games
- Equilibrium points in n -person games
- Finite-Dimensional Variational Inequalities and Complementarity Problems
- General equilibrium models and homotopy methods
- Homotopies for computation of fixed points
- Homotopy methods to compute equilibria in game theory
- Interior Point Methods for Nonlinear Optimization
- Introduction to Numerical Continuation Methods
- Introduction to sensitivity and stability analysis in nonlinear programming
- Non-cooperative games
- On a Generalization of the Lemke–Howson Algorithm to Noncooperative N-Person Games
- Reexamination of the perfectness concept for equilibrium points in extensive games
- Refinements of the Nash equilibrium concept
- Sequential Equilibria
- Smoothing methods for nonlinear complementarity problems
- The Approximation of Fixed Points of a Continuous Mapping
- The D1-Triangulation of Rn for Simplicial Algorithms for Computing Solutions of Nonlinear Equations
- The computation of fixed points and applications
- The sign-based methods for solving a class of nonlinear complementarity problems
- The tracing procedure: A Bayesian approach to defining a solution for n- person noncooperative games
- Two simple proofs of the feasibility of the linear tracing procedure
Cited in
(5)- A differentiable homotopy to compute Nash equilibria of \(n\)-person games
- A differentiable homotopy method to compute perfect equilibria
- An extension of quantal response equilibrium and determination of perfect equilibrium
- A variant of the logistic quantal response equilibrium to select a perfect equilibrium
- Computation of the Nash equilibrium selected by the tracing procedure in N-person games
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