Designing competitions between teams of individuals
From MaRDI portal
Publication:991017
DOI10.1016/J.ARTINT.2010.04.025zbMATH Open1194.91054OpenAlexW2166250871MaRDI QIDQ991017FDOQ991017
Authors: Pingzhong Tang, Yoav Shoham, Fangzhen Lin
Publication date: 2 September 2010
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.artint.2010.04.025
Recommendations
Cites Work
- Title not available (Why is that?)
- The Colonel Blotto game
- Title not available (Why is that?)
- A course in game theory.
- Multiagent Systems
- A Blotto game with incomplete information
- Multiple-object auctions with budget constrained bidders
- Three-object two-bidder simultaneous auctions: Chopsticks and tetrahedra.
- What is the Correct Way to Seed a Knockout Tournament?
- New Concepts in Seeding Knockout Tournaments
Cited In (10)
- Task arrangement in team competitions
- Scheduling Players in Team Competitions: Theory and Computational Results
- Winning isn't everything: how sports competition rules can make you want to lose
- A Colonel Blotto gladiator game
- Can strategizing in round-robin subtournaments be avoided?
- On incentive compatible competitive selection protocols
- League competitions and fairness
- On the development of decision rules for bar quiz handicapping
- Generalizations of the General Lotto and Colonel Blotto games
- Strategic manipulation in tournament games
This page was built for publication: Designing competitions between teams of individuals
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q991017)