Set-valued TU-games
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Cites work
- scientific article; zbMATH DE number 4200009 (Why is no real title available?)
- scientific article; zbMATH DE number 1944149 (Why is no real title available?)
- scientific article; zbMATH DE number 1929535 (Why is no real title available?)
- An analog of the minimax theorem for vector payoffs
- Core solutions in vector-valued games
- Domination structures and multicriteria problems in N-person games
- Group decision making under multiple criteria. Methods and applications
- Multicriteria optimization
- On cost allocation for a spanning tree: A game theoretic approach
- On the core of a class of location games
- On the core of linear production games
- Operations research games: A survey. (With comments and rejoinder)
- Sequential incorporation of imprecise information in multiple criteria decision processes
- Solution concepts based on security levels in constrained multicriteria convex games
- Two-person non-zero-sum games as multicriteria goal games
- Vector linear programming in zero-sum multicriteria matrix games
- k-convexn-person games and their cores
Cited in
(12)- scientific article; zbMATH DE number 1858050 (Why is no real title available?)
- Stratification of normative systems with intermediaries
- Intermediaries and intervenients in normative systems
- The Shapley-Shubik index for multi-criteria simple games
- Multiobjective cooperative games with restrictions on coalitions
- A preemptive goal programming for multi‐objective cooperative games: an application to multi‐objective linear production
- Shapley value based allocation for multi-objective cooperative problems
- Semiproportional values for TU games
- Allocation in multi-agenda disputes: a set-valued games approach
- Core, least core and nucleolus for multiple scenario cooperative games
- Core solutions in vector-valued games
- Subcalculus for set functions and cores of TU games.
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