The split core for sequencing games
From MaRDI portal
Recommendations
Cited in
(19)- Convex games with an infinite number of players and sequencing situations
- Operations research games: A survey. (With comments and rejoinder)
- Multiple-machine scheduling with learning effects and cooperative games
- Shapley value for parallel machine sequencing situation without initial order
- Sequencing situations and games with non-linear cost functions under optimal order consistency
- Cost sharing in a job scheduling problem
- ALOHA networks: a game-theoretic approach
- scientific article; zbMATH DE number 1031403 (Why is no real title available?)
- scientific article; zbMATH DE number 764439 (Why is no real title available?)
- Multi-stage sequencing situations
- Competition and cooperation in linear production and sequencing processes
- The stable gain splitting rule for sequencing situations
- Sequencing situations with position-dependent effects under cooperation
- An allocation rule for connection scheduling problems
- A bargaining game for implementing the equal gain splitting rule in sequencing situations
- Axiomatic and strategic justifications of the connected equal splitting rule in the reordering problem
- Characterization of the compensation scheme in sequencing situations
- The consistency principle in the reordering problem
- On the convexity of precedence sequencing games
This page was built for publication: The split core for sequencing games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1815579)