Time Average Replicator and Best-Reply Dynamics
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(30)- Riemannian game dynamics
- Evolutionary game theory: a renaissance
- Cyclic dominance in a two-person rock-scissors-paper game
- Learning in nonatomic games. I: Finite action spaces and population games
- Convergence in games with continua of equilibria
- Market selection with an endogenous state
- Comparison between best-response dynamics and replicator dynamics in a social-ecological model of lake eutrophication
- Shapley polygons in \(4\times 4\) games
- On the robustness of learning in games with stochastically perturbed payoff observations
- Higher order game dynamics
- Reinforcement learning in population games
- Approachability, regret and calibration: implications and equivalences
- Imitation dynamics with payoff shocks
- Learning in games via reinforcement and regularization
- On some global and unilateral adaptive dynamics
- On best-response dynamics in potential games
- Penalty-regulated dynamics and robust learning procedures in games
- Perturbations of set-valued dynamical systems, with applications to game theory
- Preface: Special issue in honor of the 60th birthday of Sylvain Sorin
- Game dynamics and Nash equilibria
- Continuous time learning algorithms in optimization and game theory
- Why learning doesn't add up: Equilibrium selection with a composition of learning rules
- Nested replicator dynamics, nested logit choice, and similarity-based learning
- Learning coordination through new actions
- Imitation and aspiration dynamics bring different evolutionary outcomes in feedback-evolving games
- The attractor of the replicator dynamic in zero-sum games
- Fictitious play in 3 3 games: chaos and dithering behaviour
- Periodicity in Hedge-myopic system and an asymmetric NE-solving paradigm for two-player zero-sum games
- Replicator dynamics: old and new
- Time averages, recurrence and transience in the stochastic replicator dynamics
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