A characterization of the Shapley value in queueing problems

From MaRDI portal
Revision as of 09:28, 1 February 2024 by Import240129110113 (talk | contribs) (Created automatically from import240129110113)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Publication:1810697

DOI10.1016/S0022-0531(02)00036-4zbMath1032.91020MaRDI QIDQ1810697

François Maniquet

Publication date: 9 June 2003

Published in: Journal of Economic Theory (Search for Journal in Brave)




Related Items (69)

Axiomatic characterizations under players nullificationOn the axiomatic approach to sharing the revenues from broadcasting sports leaguesProportionate flow shop gamesSubgroup additivity in the queueing problemEfficiency and compromise: a bid-offer-counteroffer mechanism with two playersCharacterizations of Pareto-efficient, fair, and strategy-proof allocation rules in queueing problemsComponent efficient solutions in line-graph games with applicationsCost sharing in a job scheduling problemOn Harsanyi Dividends and Asymmetric ValuesIncentives and justice for sequencing problemsChildren crying at birthday parties. Why?The interval Shapley value of an M/M/1 service systemNo-envy, solidarity, and strategy-proofness in the queueing problemThe degree measure as utility function over positions in graphs and digraphsSecond-best mechanisms in queuing problems without transfers: the role of random prioritiesFrom hierarchies to levels: new solutions for games with hierarchical structureAxiomatic characterizations of the core without consistencyEgalitarianism in the queueing problemRecent developments in the queueing problemAuctioning and selling positions: a non-cooperative approach to queueing conflictsBalanced externalities and the proportional allocation of nonseparable contributionsWeak group strategy-proof and queue-efficient mechanisms for the queueing problem with multiple machinesBalanced VCG mechanisms for sequencing problemsCoalitional games: monotonicity and coreCharacterizing the Shapley value in fixed-route traveling salesman problems with appointmentsOn the number of blocks required to access the coreBalanced consistency and balanced cost reduction for sequencing problemsStrategy-proof and anonymous rule in queueing problems: a relationship between equity and efficiencyReordering an existing queueCapacity allocation games without an initial sequenceAllocation rules for games with optimistic aspirationsApproximating the least core value and least core of cooperative games with supermodular costsParallel axiomatizations of weighted and multiweighted Shapley values, random order values, and the Harsanyi setA fair staff allocation rule for the capacity pooling of multiple call centersWeakly monotonic solutions for cooperative gamesReconciling marginalism with egalitarianism: consistency, monotonicity, and implementation of egalitarian Shapley valuesConstrained core solutions for totally positive games with ordered playersCharacterizations of pivotal mechanisms in the queueing problemProportional scheduling, split-proofness, and merge-proofnessUnderstanding the coincidence of allocation rules: symmetry and orthogonality in TU-gamesFairness and implementability in allocation of indivisible objects with monetary compensationsThe optimistic \(TU\) game in minimum cost spanning tree problemsAllocating positions fairly: auctions and Shapley valueCooperation in Markovian queueing modelsSharing a river among satiable agentsEgalitarian equivalence and strategyproofness in the queueing problemCost allocation in rescheduling with machine unavailable periodComparable characterizations of four solutions for permission tree gamesWelfare lower bounds and strategy-proofness in the queueing problemSwitching queues, cultural conventions, and social welfareKnapsack cost sharingConsistency and monotonicity in sequencing problemsThe truncated core for games with upper boundsAxiomatizations of two types of Shapley values for games on union closed systemsGroup strategyproofness in queueing modelsThe average tree permission value for games with a permission treeGames with a local permission structure: separation of authority and value generationComputer science and decision theoryA characterization of the symmetrically balanced VCG rule in the queueing problemNo-envy in queueing problemsA pessimistic approach to the queueing problemCoalitional games induced by matching problems: complexity and islands of tractability for the Shapley valueOn the coincidence of the prenucleolus and the Shapley valueThe Shapley value, the proper Shapley value, and sharing rules for cooperative venturesPrior-free online mechanisms for queueing with arrivalsProcessing games with restricted capacitiesOn proper Shapley values for monotone TU-gamesNo-envy in the Queueing Problem with Multiple Identical MachinesComments on: ``Recent developments in the queueing problem



Cites Work




This page was built for publication: A characterization of the Shapley value in queueing problems