scientific article
From MaRDI portal
Publication:2754084
zbMath0974.68527MaRDI QIDQ2754084
Publication date: 11 November 2001
Title: zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Analysis of algorithms and problem complexity (68Q25) 2-person games (91A05) Specification and verification (program logics, model checking, etc.) (68Q60)
Related Items (54)
Memoryless determinacy of parity and mean payoff games: a simple proof ⋮ Symmetric Strategy Improvement ⋮ Permissive strategies: from parity games to safety games ⋮ The mu-calculus and Model Checking ⋮ Graph Games and Reactive Synthesis ⋮ From Parity and Payoff Games to Linear Programming ⋮ Solving parity games in big steps ⋮ Parity game reductions ⋮ A combinatorial strongly subexponential strategy improvement algorithm for mean payoff games ⋮ Unnamed Item ⋮ Robust worst cases for parity games algorithms ⋮ An exponential lower bound for Zadeh's pivot rule ⋮ Universal algorithms for parity games and nested fixpoints ⋮ The Rabin index of parity games: its complexity and approximation ⋮ A Simple P-Matrix Linear Complementarity Problem for Discounted Games ⋮ A survey of stochastic \(\omega \)-regular games ⋮ Solving parity games by a reduction to SAT ⋮ Improved complexity analysis of quasi-polynomial algorithms solving parity games ⋮ Computing Game Values for Crash Games ⋮ Synthesising Strategy Improvement and Recursive Algorithms for Solving 2.5 Player Parity Games ⋮ Value Iteration ⋮ Model checking in the modal \(\mu \)-calculus and generic solutions ⋮ Graph operations on parity games and polynomial-time algorithms ⋮ On strategy improvement algorithms for simple stochastic games ⋮ Unnamed Item ⋮ Unnamed Item ⋮ Unnamed Item ⋮ Unnamed Item ⋮ A superpolynomial lower bound for strategy iteration based on snare memorization ⋮ The discrete strategy improvement algorithm for parity games and complexity measures for directed graphs ⋮ Semantic Labelling and Learning for Parity Game Solving in LTL Synthesis ⋮ Improving Strategies via SMT Solving ⋮ Concurrent reachability games ⋮ Solving parity games via priority promotion ⋮ A Subexponential Lower Bound for Zadeh’s Pivoting Rule for Solving Linear Programs and Games ⋮ An exponential lower bound for Cunningham's rule ⋮ Unnamed Item ⋮ New deterministic algorithms for solving parity games ⋮ A Multi-Core Solver for Parity Games ⋮ Unnamed Item ⋮ Unnamed Item ⋮ Verification of reactive systems via instantiation of parameterised Boolean equation systems ⋮ A delayed promotion policy for parity games ⋮ Solving μ-Calculus Parity Games by Symbolic Planning ⋮ Solving Parity Games in Big Steps ⋮ Improving parity games in practice ⋮ Parity Games: Zielonka's Algorithm in Quasi-Polynomial Time ⋮ Switching Graphs ⋮ Solving Parity Games Using an Automata-Based Algorithm ⋮ Solving Parity Games in Practice ⋮ Recursive algorithm for parity games requires exponential time ⋮ Model checking for hybrid logic ⋮ Combinatorial structure and randomized subexponential algorithms for infinite games ⋮ Games with winning conditions of high Borel complexity
This page was built for publication: