The one-visibility localization game
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Publication:6073890
DOI10.1016/j.tcs.2023.114186arXiv2301.03534OpenAlexW4386786301MaRDI QIDQ6073890
Trent G. Marbach, Anthony Bonato, Michael Molnar, JD Nir
Publication date: 12 October 2023
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/2301.03534
Cites Work
- Centroidal localization game
- Locating a robber on a graph
- Compressions and isoperimetric inequalities
- The complexity of zero-visibility cops and robber
- A note on isoperimetric peaks of complete trees
- Bounds on isoperimetric values of trees
- Localization game on geometric and planar graphs
- Locating a robber on a graph via distance queries
- One-visibility cops and robber on trees: optimal cop-win strategies
- The localization capture time of a graph
- Computing the one-visibility cop-win strategies for trees
- Searching for an intruder on graphs and their subdivisions
- Limited visibility cops and robber
- One-visibility cops and robber on trees
- Zero-visibility cops and robber and the pathwidth of a graph
- A robber locating strategy for trees
- A lower bound for the vertex boundary-width of complete \(k\)-ary trees
- Locating a backtracking robber on a tree
- A Separator Theorem for Nonplanar Graphs
- An Invitation to Pursuit-Evasion Games and Graph Theory
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