Approachability in population games
From MaRDI portal
Abstract: This paper reframes approachability theory within the context of population games. Thus, whilst one player aims at driving her average payoff to a predefined set, her opponent is not malevolent but rather extracted randomly from a population of individuals with given distribution on actions. First, convergence conditions are revisited based on the common prior on the population distribution, and we define the notion of emph{1st-moment approachability}. Second, we develop a model of two coupled partial differential equations (PDEs) in the spirit of mean-field game theory: one describing the best-response of every player given the population distribution (this is a emph{Hamilton-Jacobi-Bellman equation}), the other capturing the macroscopic evolution of average payoffs if every player plays its best response (this is an emph{advection equation}). Third, we provide a detailed analysis of existence, nonuniqueness, and stability of equilibria (fixed points of the two PDEs). Fourth, we apply the model to regret-based dynamics, and use it to establish convergence to Bayesian equilibrium under incomplete information.
Recommendations
- On a unified framework for approachability with full or partial monitoring
- Gradient dynamics in population games: some basic results
- Learning correlated equilibria in population games.
- Approachability in Stackelberg stochastic games with vector costs
- Learning in nonatomic games. I: Finite action spaces and population games
Cites work
- scientific article; zbMATH DE number 7042530 (Why is no real title available?)
- scientific article; zbMATH DE number 5176447 (Why is no real title available?)
- A general class of adaptive strategies
- A wide range no-regret theorem
- Adaptive Heuristics
- Allocation processes in cooperative games
- An analog of the minimax theorem for vector payoffs
- Anonymous sequential games
- Approachability in infinite dimensional spaces
- Attainability in repeated games with vector payoffs
- Axiomatic approach in differential games
- Evolution in Bayesian games. I: Theory
- Evolution in Bayesian games. II: Stability of purified equilibria
- Excludability and Bounded Computational Capacity
- Explicit solutions of some linear-quadratic mean field games
- Games with Incomplete Information Played by “Bayesian” Players Part II. Bayesian Equilibrium Points
- Large population stochastic dynamic games: closed-loop McKean-Vlasov systems and the Nash certainty equivalence principle
- Large-Population Cost-Coupled LQG Problems With Nonuniform Agents: Individual-Mass Behavior and Decentralized $\varepsilon$-Nash Equilibria
- Lexicographic Probabilities and Choice Under Uncertainty
- Markets with a Continuum of Traders
- Mean field games
- Mean field games. I: The stationary case
- Mean field games. II: Finite horizon and optimal control
- Objective function design for robust optimality of linear control under state-constraints and uncertainty
- On the Existence of Solutions to a Differential Game
- Regret in the on-line decision problem
- Regret-based continuous-time dynamics.
- Repeated games and qualitative differential games: approachability and comparison of strategies
- Set invariance in control
- Stochastic Approximations and Differential Inclusions
- The existence of value in differential games of pursuit and evasion
- Utility Theory without the Completeness Axiom: A Correction
- Weak Approachability
Cited in
(2)
This page was built for publication: Approachability in population games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q828023)