Clock games: theory and experiments
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Cites work
- A re-evaluation of perfect competition as the solution to the Bertrand price game
- A Theory of Exit in Duopoly
- An Experimental Study of the Centipede Game
- Bubbles and Crashes
- Clock games: theory and experiments
- Continuous Time Repeated Games
- Dynamic games of innovation
- Equilibrium selection through incomplete information in coordination games: an experimental study
- Extensive Form Games in Continuous Time: Pure Strategies
- Game theory
- Games of perfect information, predatory pricing and the chain-store paradox
- Global Games and Equilibrium Selection
- scientific article; zbMATH DE number 3227266 (Why is no real title available?)
- scientific article; zbMATH DE number 3080510 (Why is no real title available?)
- Information Revelation and Strategic Delay in a Model of Investment
- Perfect Equilibrium in a Model of a Race
- Preemption Games with Private Information
- The Theory of Global Games on Test: Experimental Analysis of Coordination Games with Public and Private Information
Cited in
(16)- Timing and virtual observability in ultimatum bargaining and ``weak link coordination games
- An experiment of social learning with endogenous timing
- De-synchronized clocks in preemption games with risky prospects
- Endogenous timing in a gaming tournament
- How do experienced traders respond to inflows of inexperienced traders? An experimental analysis
- Market liquidity and excess volatility: theory and experiment
- Clock games: theory and experiments
- (A)symmetric information bubbles: experimental evidence
- The positive impact of task familiarity, risk propensity, and need for cognition on observed timing decisions in a security game
- Bid pooling in reverse multi-unit Dutch auctions: an experimental investigation
- Equilibrium selection through incomplete information in coordination games: an experimental study
- Optimal stealing time
- Clocks and trees: isomorphic Dutch auctions and centipede games
- Potential competition in preemption games
- Rushes in large timing games
- An application of the English clock market mechanism to public goods games
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