Continuous time contests with private information
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Recommendations
Cites work
- All-Pay Contests
- An analysis of the war of attrition and the all-pay auction
- Asymmetric all-pay auctions with incomplete information: The two-player case
- Continuous-Time Dynkin Games with Mixed Strategies
- Continuous-time games of timing
- Equilibrium in two-player non-zero-sum Dynkin games in continuous time
- Equilibrium Price Dispersion
- Gambling in contests
- Gambling in contests with random initial law
- Gambling in contests with regret
- scientific article; zbMATH DE number 5016447 (Why is no real title available?)
- scientific article; zbMATH DE number 3530736 (Why is no real title available?)
- Preemption Games with Private Information
- Racing with Uncertainty
- SKOROKHOD EMBEDDINGS IN BOUNDED TIME
- Stochastic Processes in Science, Engineering and Finance
- Temps d'arret optimal, quasi-temps d'arret et retournement du temps
- Temps d'arrÊt optimal, théorie générale des processus et processus de Markov
- The all-pay auction with complete information
- The Skorokhod embedding problem and its offspring
- Two-player nonzero-sum stopping games in discrete time.
Cited in
(18)- An approximate solution to rent-seeking contests with private information
- The absence of attrition in a war of attrition under complete information
- Gambling in contests modelled with diffusions
- Contests with small noise and the robustness of the all-pay auction
- Sequential all-pay auctions with noisy outputs
- Deadlines in stochastic contests
- Gambling in contests with random initial law
- Multiplicative output form and its applications to problems in the homogenous innovation contest model
- SKOROKHOD EMBEDDINGS IN BOUNDED TIME
- Gambling in contests
- Reward design in risk-taking contests
- A Mean Field Competition
- Innovation contests with risk‐averse participants
- Submission costs in risk-taking contests
- The role of correlation in diffusion control ranking games
- Portfolio selection in contests
- A Dynkin game with independent processes and private information
- Grab it before it's gone: testing uncertain rewards under a stochastic deadline
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