Convergence and Approximation in Potential Games
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- Convergence and approximation in potential games
- Bounding the potential function in congestion games and approximate pure Nash equilibria
- The speed of convergence in congestion games under best-response dynamics
- Convergence to approximate Nash equilibria in congestion games
- The Speed of Convergence in Congestion Games under Best-Response Dynamics
Cited in
(26)- A note on the convergence of transfer sequences in \(n\)-person games
- Non-atomic one-round walks in congestion games
- The convergence of equilibrium strategies of approximating signaling games
- Dynamics in network interaction games
- Strategic multiway cut and multicut games
- Designing fast converging cost sharing methods for multicast transmissions
- Efficient coordination mechanisms for unrelated machine scheduling
- On the convergence of multicast games in directed networks
- On the performance of mildly greedy players in cut games
- Computing Stable Outcomes in Hedonic Games
- On the performance of mildly greedy players in cut games
- Potential games and well-posedness properties
- scientific article; zbMATH DE number 1054809 (Why is no real title available?)
- Convergence and approximation in potential games
- Dynamics of Profit-Sharing Games
- Assignment games with conflicts: robust price of anarchy and convergence results via semi-smoothness
- Computing Stable Outcomes in Symmetric Additively Separable Hedonic Games
- Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
- Atomic Congestion Games: Fast, Myopic and Concurrent
- Graphical congestion games
- Tight bounds for selfish and greedy load balancing
- Performance of one-round walks in linear congestion games
- On best response dynamics in weighted congestion games with polynomial delays
- A contraction principle for finite global games
- Minimizing expectation plus variance
- Variational convergence: approximation and existence of equilibria in discontinuous games
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