Incentive engineering for Boolean games
From MaRDI portal
Recommendations
Cited in
(20)- Incentive-based search for equilibria in Boolean games
- Manipulating games by sharing information
- Behavioural strategies in weighted Boolean games
- Efficiency and complexity of price competition among single-product vendors
- From model checking to equilibrium checking: reactive modules for rational verification
- Partial order games
- Boolean games with currency
- Hard and soft preparation sets in Boolean games
- Norm-based mechanism design
- Boolean Game with Prioritized Norms
- Effectivity functions and efficient coalitions in Boolean games
- Partial-order Boolean games: informational independence in a logic-based model of strategic interaction
- Łukasiewicz games: a logic-based approach to quantitative strategic interactions
- Equilibrium design for concurrent games
- Incentive Engineering for Concurrent Games
- Existence and verification of Nash equilibria in non-cooperative contribution games with resource contention
- Discrete preference games with logic-based agents: formal framework, complexity, and islands of tractability
- Optimizing over serial dictatorships
- Designing equilibria in concurrent games with social welfare and temporal logic constraints
- Equilibria for games with combined qualitative and quantitative objectives
This page was built for publication: Incentive engineering for Boolean games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q360136)