Cycle frequency in standard rock-paper-scissors games: evidence from experimental economics

From MaRDI portal
Publication:1673261

DOI10.1016/J.PHYSA.2013.06.039zbMATH Open1402.91105arXiv1301.3238OpenAlexW2152440253MaRDI QIDQ1673261FDOQ1673261


Authors: Bin Xu, Haijun Zhou, Zhijian Wang Edit this on Wikidata


Publication date: 11 September 2018

Published in: Physica A (Search for Journal in Brave)

Abstract: The Rock-Paper-Scissors (RPS) game is a widely used model system in game theory. Evolutionary game theory predicts the existence of persistent cycles in the evolutionary trajectories of the RPS game, but experimental evidence has remained to be rather weak. In this work we performed laboratory experiments on the RPS game and analyzed the social-state evolutionary trajectories of twelve populations of N=6 players. We found strong evidence supporting the existence of persistent cycles. The mean cycling frequency was measured to be 0.029pm0.009 period per experimental round. Our experimental observations can be quantitatively explained by a simple non-equilibrium model, namely the discrete-time logit dynamical process with a noise parameter. Our work therefore favors the evolutionary game theory over the classical game theory for describing the dynamical behavior of the RPS game.


Full work available at URL: https://arxiv.org/abs/1301.3238




Recommendations




Cites Work


Cited In (13)





This page was built for publication: Cycle frequency in standard rock-paper-scissors games: evidence from experimental economics

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1673261)