Cycle frequency in standard rock-paper-scissors games: evidence from experimental economics
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Publication:1673261
DOI10.1016/J.PHYSA.2013.06.039zbMATH Open1402.91105arXiv1301.3238OpenAlexW2152440253MaRDI QIDQ1673261FDOQ1673261
Authors: Bin Xu, Haijun Zhou, Zhijian Wang
Publication date: 11 September 2018
Published in: Physica A (Search for Journal in Brave)
Abstract: The Rock-Paper-Scissors (RPS) game is a widely used model system in game theory. Evolutionary game theory predicts the existence of persistent cycles in the evolutionary trajectories of the RPS game, but experimental evidence has remained to be rather weak. In this work we performed laboratory experiments on the RPS game and analyzed the social-state evolutionary trajectories of twelve populations of N=6 players. We found strong evidence supporting the existence of persistent cycles. The mean cycling frequency was measured to be period per experimental round. Our experimental observations can be quantitatively explained by a simple non-equilibrium model, namely the discrete-time logit dynamical process with a noise parameter. Our work therefore favors the evolutionary game theory over the classical game theory for describing the dynamical behavior of the RPS game.
Full work available at URL: https://arxiv.org/abs/1301.3238
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Cited In (13)
- Bifurcation analysis of the rock-paper-scissors game with discrete-time logit dynamics
- Periodic attractor in the discrete time best-response dynamics of the rock-paper-scissors game
- Behavioural isomorphism, cognitive economy and recursive thought in non-transitive game strategy
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- Ising game: nonequilibrium steady states of resource-allocation systems
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- Cyclic dominance in a two-person rock-scissors-paper game
- Cycles and instability in a rock-paper-scissors population game: a continuous time experiment
- Bifurcation analysis of three-strategy imitative dynamics with mutations
- A behavioral study of ``noise in coordination games
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