Hierarchical multistage Gaussian signaling games in noncooperative communication and control systems

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Publication:2280798

DOI10.1016/J.AUTOMATICA.2019.05.024zbMATH Open1429.91073arXiv1609.09448OpenAlexW2947949285WikidataQ127821748 ScholiaQ127821748MaRDI QIDQ2280798FDOQ2280798


Authors: Muhammed O. Sayin, Emrah Akyol, Tamer Başar Edit this on Wikidata


Publication date: 19 December 2019

Published in: Automatica (Search for Journal in Brave)

Abstract: We analyze in this paper finite horizon hierarchical signaling games between (information provider) senders and (decision maker) receivers in a dynamic environment. The underlying information evolves in time while sender and receiver interact repeatedly. Different from the classical communication (control) models, however, the sender (sensor) and the receiver (controller) have different objectives and there is a hierarchy between the players such that the sender leads the game by announcing his policies beforehand. He needs to anticipate the reaction of the receiver and the impact of the actions on the horizon while controlling the transparency of the disclosed information at each interaction. With quadratic cost functions and multivariate Gaussian processes, evolving according to first order auto-regressive models, we show that memoryless "linear" sender signaling rules are optimal (in the sense of game-theoretic hierarchical equilibrium) within the general class of measurable policies in the noncooperative communication context. In the noncooperative control context, we also analyze the hierarchical equilibrium for linear signaling rules and provide an algorithm to compute the optimal linear signaling rules numerically with global optimality guarantees.


Full work available at URL: https://arxiv.org/abs/1609.09448




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