Routing (un-) splittable flow in games with player-specific affine latency functions
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Publication:3189014
DOI10.1145/1978782.1978786zbMATH Open1295.91009OpenAlexW2090957813MaRDI QIDQ3189014FDOQ3189014
Authors: Martin Gairing, Burkhard Monien, Karsten Tiemann
Publication date: 9 September 2014
Published in: ACM Transactions on Algorithms (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1145/1978782.1978786
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Noncooperative games (91A10) Games with infinitely many players (91A07) Games involving graphs (91A43)
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- Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions
- Cost-sharing in generalised selfish routing
- Weighted Boolean formula games
- Efficiency of atomic splittable selfish routing with polynomial cost functions
- Two-terminal routing games with unknown active players
- Congestion Games with Player-Specific Constants
- Sensitivity analysis for convex separable optimization over integral polymatroids
- The price of routing unsplittable flow
- Equilibrium computation in resource allocation games
- Computing pure Nash and strong equilibria in bottleneck congestion games
- Pathwise smooth splittable congestion games and inefficiency
- Decentralized beneficiary behavior in humanitarian supply chains: models, performance bounds, and coordination mechanisms
- Selfish unsplittable flows
- The complexity of pure equilibria in mix-weighted congestion games on parallel links
- The contest game for crowdsourcing reviews
- Automata, Languages and Programming
- Congestion games with variable demands
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