Learning, teaching, and turn taking in the repeated assignment game
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Cites work
- Behavioral spillovers and cognitive load in multiple games: an experimental study
- Cooperative behavior and the frequency of social interaction
- HOW INDIVIDUALS LEARN TO TAKE TURNS: EMERGENCE OF ALTERNATING COOPERATION IN A CONGESTION GAME AND THE PRISONER'S DILEMMA
- scientific article; zbMATH DE number 1233801 (Why is no real title available?)
- scientific article; zbMATH DE number 1907684 (Why is no real title available?)
- Inferring repeated-game strategies from actions: evidence from trust game experiments
- Learning and sophistication in coordination games
- Learning and transfer in signaling games
- Learning to trust in indefinitely repeated games
- Rage against the machines: how subjects play against learning algorithms
- Social norms, information, and trust among strangers: theory and evidence
- Sophisticated experience-weighted attraction learning and strategic teaching in repeated games
- Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated 2 2 games
Cited in
(14)- Learning and sophistication in coordination games
- Learning to take turns
- Asymmetric voluntary cooperation: a repeated sequential best-shot experiment
- Compromise and coordination: an experimental study
- Coordination via correlation: an experimental study
- Cost asymmetry and incomplete information in a volunteer's dilemma experiment
- A dynamic graph model of strategy learning for predicting human behavior in repeated games
- Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated 2 2 games
- Symmetric play in repeated allocation games
- Taking turns
- Real-time tacit bargaining, payoff focality, and coordination complexity: experimental evidence
- The infinitely repeated volunteer's dilemma: an experimental study
- Machine games: theory and experimental evidence
- Using turn taking to mitigate coordination and conflict problems in the repeated battle of the sexes game
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