On the hardness of network design for bottleneck routing games
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Cites work
- scientific article; zbMATH DE number 6469163 (Why is no real title available?)
- Algorithms and Computation
- Approximation and Online Algorithms
- Atomic routing games on maximum congestion
- Automata, Languages and Programming
- Bottleneck links, variable demand, and the tragedy of the commons
- Efficient Methods for Selfish Network Design
- Efficient graph topologies in network routing games
- Network topology and the efficiency of equilibrium
- On sparse approximations to randomized strategies and convex combinations
- On the severity of Braess's paradox: designing networks for selfish users is hard
- Resolving Braess's paradox in random networks
- Simple strategies for large zero-sum games with applications to complexity theory
- The Hardness of Selective Network Design for Bottleneck Routing Games
- The directed subgraph homeomorphism problem
- Worst-case equilibria
- Über ein Paradoxon aus der Verkehrsplanung
Cited in
(12)- On the core of routing games
- \(\mathcal{NP}\)-hardness of pure Nash equilibrium in scheduling and network design games
- Automata, Languages and Programming
- Stronger bounds on Braess's paradox and the maximum latency of selfish routing
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- Network characterizations for excluding Braess's paradox
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