On the hardness of network design for bottleneck routing games
DOI10.1016/J.TCS.2013.11.035zbMATH Open1310.91012DBLPjournals/tcs/FotakisKLS14OpenAlexW2788888306WikidataQ59818374 ScholiaQ59818374MaRDI QIDQ389953FDOQ389953
Authors: Dimitris Fotakis, A. C. Kaporis, Thanasis Lianeas, P. G. Spirakis
Publication date: 22 January 2014
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2013.11.035
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Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Noncooperative games (91A10) Games involving graphs (91A43)
Cites Work
- Worst-case equilibria
- On the severity of Braess's paradox: designing networks for selfish users is hard
- Über ein Paradoxon aus der Verkehrsplanung
- The directed subgraph homeomorphism problem
- Simple strategies for large zero-sum games with applications to complexity theory
- Efficient graph topologies in network routing games
- Algorithms and Computation
- Atomic routing games on maximum congestion
- Network topology and the efficiency of equilibrium
- Title not available (Why is that?)
- Bottleneck links, variable demand, and the tragedy of the commons
- On sparse approximations to randomized strategies and convex combinations
- Resolving Braess's paradox in random networks
- Efficient Methods for Selfish Network Design
- The Hardness of Selective Network Design for Bottleneck Routing Games
- Automata, Languages and Programming
- Approximation and Online Algorithms
Cited In (12)
- \(\mathcal{NP}\)-hardness of pure Nash equilibrium in scheduling and network design games
- The Hardness of Selective Network Design for Bottleneck Routing Games
- Stronger bounds on Braess's paradox and the maximum latency of selfish routing
- Excluding Braess's paradox in nonatomic selfish routing
- Efficient methods for selfish network design
- On the severity of Braess's paradox: designing networks for selfish users is hard
- Approximation and Online Algorithms
- Automata, Languages and Programming
- Network characterizations for excluding Braess's paradox
- On the core of routing games
- On the hardness of network design for bottleneck routing games
- Efficient Methods for Selfish Network Design
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