Recommendations
Cited in
(36)- Path-planning strategies for a point mobile automaton moving amidst unknown obstacles of arbitrary shape
- Walking an unknown street with bounded detour
- How to find a point on a line within a fixed distance
- Optimal on-line algorithms for walking with minimum number of turns in unknown streets
- Searching and on-line recognition of star-shaped polygons.
- Piecemeal graph exploration by a mobile robot.
- Optimal robot localization in trees
- The power of a pebble: Exploring and mapping directed graphs
- Searching for a black hole in arbitrary networks: optimal mobile agents protocols
- Advice complexity of treasure hunt in geometric terrains
- Exploring sparse graphs with advice
- Graph exploration by a finite automaton
- Convergecast and broadcast by power-aware mobile agents
- Exploration of Faulty Hamiltonian Graphs
- Multidimensional online motion planning for a spherical robot
- Evasive navigation of an autonomous mobile robot in hostile unknown environments
- Competitive complexity of mobile robot on-line motion planning problems
- Leaving an unknown maze using an error-prone compass
- Worst-case optimal exploration of terrains with obstacles
- AN ON-LINE ALGORITHM FOR NAVIGATING IN AN UNKNOWN ENVIRONMENT
- Navigation Without Perception of Coordinates and Distances
- An Online Algorithm for Improving Performance in Navigation
- scientific article; zbMATH DE number 1552907 (Why is no real title available?)
- Efficient strategies for robot navigation in unknown environment
- Online algorithms for searching and exploration in the plane
- LOWER BOUNDS FOR STREETS AND GENERALIZED STREETS
- Competitive Searching for a Line on a Line Arrangement.
- A competitive analysis of nearest neighbor based algorithms for searching unknown scenes
- On a simple depth-first search strategy for exploring unknown graphs
- Navigating an Infinite Space with Unreliable Movements
- Memory Efficient Anonymous Graph Exploration
- Competitive searching over terrains
- Collision-free exploration by mobile agents using pebbles
- Optimal graph exploration without good maps
- Performance bounds for planning in unknown terrain
- Tree exploration with advice
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