Ray Shooting Amidst Spheres in Three Dimensions and Related Problems
DOI10.1137/S0097539793252080zbMATH Open0874.68284OpenAlexW2081883110MaRDI QIDQ4337638FDOQ4337638
Authors: Shai Mohaban, Micha Sharir
Publication date: 26 May 1997
Published in: SIAM Journal on Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/s0097539793252080
Recommendations
- scientific article; zbMATH DE number 437551
- Ray Shooting Amidst Convex Polyhedra and Polyhedral Terrains in Three Dimensions
- Linear Data Structures for Fast Ray-Shooting Amidst Convex Polyhedra
- Linear data structures for fast ray-shooting amidst convex polyhedra
- On ray shooting for triangles in 3-space and related problems
Analysis of algorithms and problem complexity (68Q25) Data structures (68P05) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) (n)-dimensional polytopes (52B11) Parallel algorithms in computer science (68W10)
Cited In (11)
- On ray shooting in convex polytopes
- Ray shooting and stone throwing with near-linear storage
- Lines avoiding balls in three dimensions revisited
- Ray shooting amid balls, farthest point from a line, and range emptiness searching
- Title not available (Why is that?)
- Ray shooting and intersection searching amidst fat convex polyhedra in 3-space
- Information-seeking control under visibility-based uncertainty
- Properties of a level set algorithm for the visibility problems
- 3-D vertical ray shooting and 2-D point enclosure, range searching, and arc shooting amidst convex fat objects
- Almost tight upper bounds for lower envelopes in higher dimensions
- Ray Tracing Theory in a Radially Uniaxial Sphere
This page was built for publication: Ray Shooting Amidst Spheres in Three Dimensions and Related Problems
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4337638)