When can limited randomness be used in repeated games?
DOI10.1007/978-3-662-48433-3_20zbMATH Open1356.91010arXiv1507.01191OpenAlexW782722446MaRDI QIDQ506541FDOQ506541
Pavel Hubáček, Jonathan Ullman, Moni Naor
Publication date: 1 February 2017
Published in: Theory of Computing Systems, Algorithmic Game Theory (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1507.01191
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entropygame theoryNash equilibriumrepeated gamescryptographyone-way functionspseudorandom generatorsfinitely repeated gameslimited randomness
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Cites Work
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- A Pseudorandom Generator from any One-way Function
- Long Cheap Talk
- How to Generate Cryptographically Strong Sequences of Pseudorandom Bits
- Foundations of Cryptography
- Algorithmic rationality: game theory with costly computation
- Nash equilibria of finitely repeated games
- Finitely repeated games: a generalized Nash folk theorem
- Finitely Repeated Games
- Title not available (Why is that?)
- Algorithms for Playing Games with Limited Randomness
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