Twenty lectures on algorithmic game theory
Introductory exposition (textbooks, tutorial papers, etc.) pertaining to computer science (68-01) Deterministic network models in operations research (90B10) Marketing, advertising (90B60) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to game theory, economics, and finance (91-01) Computational methods for problems pertaining to game theory, economics, and finance (91-08) Noncooperative games (91A10) Applications of game theory (91A80) Auctions, bargaining, bidding and selling, and other market models (91B26) Resource and cost allocation (including fair division, apportionment, etc.) (91B32)
- Game theoretic problems in network economics and mechanism design solutions
- Setting lower bounds on truthfulness
- The complexity of computing a (quasi-)perfect equilibrium for an \(n\)-player extensive form game
- Speculative and hedging interaction model in oil and U.S. dollar markets -- long-term investor dynamics and phases
- On the uniqueness of quantal response equilibria and its application to network games
- Restructuring of the model ``state-probability of choice based on products of stochastic rectangular matrices
- Relaxing the independence assumption in sequential posted pricing, prophet inequality, and random bipartite matching
- Optimal learning dynamics of multiagent system in restless multiarmed bandit game
- Fairness and partial coercion in land assembly
- Economics and computation. An introduction to algorithmic game theory, computational social choice, and fair division
- How to bid in unified second-price auctions when requests are duplicated
- Memory-two strategies forming symmetric mutual reinforcement learning equilibrium in repeated prisoners' dilemma game
- Communication complexity of correlated equilibrium with small support
- Computing approximate equilibria in weighted congestion games via best-responses
- Complexity theory, game theory, and economics: the Barbados lectures
- Algorithms, games, and the internet
- Communication and Cooperation in repeated games
- A population game approach for dynamic resource allocation problems
- Topics in game theory and computation. Paper from the 30th Brazilian mathematics colloquium -- 30\(^{\text o}\) Colóquio Brasileiro de Matemática, Rio de Janeiro, Brazil, July 26--31, 2015
- Experimental and Efficient Algorithms
- GPS navigation apps and the price of anarchy
- Correlated equilibria and mean field games: a simple model
- Consensus Halving for Sets of Items
- Telecommunications network design: Technology impacts and future directions
- A note on social learning in non-atomic routing games
- A common generalization of budget games and congestion games
- Learning Stationary Nash Equilibrium Policies in n-Player Stochastic Games with Independent Chains
- Truthful Matching with Online Items and Offline Agents
- MPCNet: smart contract-based multiparty computing network for federated learning
- A common generalization of budget games and congestion games
- Pure Nash equilibria in weighted matroid congestion games with non-additive aggregation and beyond
- Coarse correlated equilibria in linear quadratic mean field games and application to an emission abatement game
- Existence and complexity of approximate equilibria in weighted congestion games
- Learning in random utility models via online decision problems
- Optimal multi-distribution learning
- Position auctions for sponsored search in marketplaces
- Game dynamics and equilibrium computation in the population protocol model
- Fifty years of reliability in operations research
- A unified model of congestion games with priorities. Two-sided markets with ties, finite and non-affine delay functions, and pure Nash equilibria
- One-sided markets with externalities
- Coarse correlated equilibria for continuous time mean field games in open loop strategies
- The price of anarchy of strategic queuing systems
- Algorithmic contract theory: a survey
- Delegated stochastic probing
- A unified model of congestion games with priorities: two-sided markets with ties, finite and non-affine delay functions, and pure Nash equilibria
- Compendium of advances in game theory: classical, differential, algorithmic, non-Archimedean and quantum games
- Consumable data via quantum communication
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