Searching and pebbling
Publication:1821562
DOI10.1016/0304-3975(86)90146-5zbMath0616.68064OpenAlexW2015469394WikidataQ29030357 ScholiaQ29030357MaRDI QIDQ1821562
Lefteris M. Kirousis, Christos H. Papadimitriou
Publication date: 1986
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0304-3975(86)90146-5
NP-completenessdirected acyclic graphundirected graphvertex separatorpebble gamesnode-search numbergames played on graphsgraph-searching gameslayout parameters of a graphprogressive node search numberprogressive pebble demand number
Analysis of algorithms and problem complexity (68Q25) Searching and sorting (68P10) Graph theory (including graph drawing) in computer science (68R10) Directed graphs (digraphs), tournaments (05C20)
Related Items (only showing first 100 items - show all)
Cites Work
- Unnamed Item
- Unnamed Item
- A comparison of two variations of a pebble game on graphs
- Black-white pebbles and graph separation
- Bandwidth and pebbling
- Flit-serial packet routing on meshes and tori
- The complexity of searching a graph
- Complete Register Allocation Problems
- On Time Versus Space
- Recontamination does not help to search a graph
This page was built for publication: Searching and pebbling