Reasoning About Strategies
From MaRDI portal
Publication:2946746
DOI10.1145/2631917zbMath1354.68178arXiv1112.6275OpenAlexW2108947407MaRDI QIDQ2946746
Giuseppe Perelli, Aniello Murano, Moshe Y. Vardi, Fabio Mogavero
Publication date: 17 September 2015
Published in: ACM Transactions on Computational Logic (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1112.6275
Applications of game theory (91A80) Logic in artificial intelligence (68T27) Specification and verification (program logics, model checking, etc.) (68Q60)
Related Items (51)
An abstraction-refinement methodology for reasoning about network games ⋮ The Temporal Logic of Coalitional Goal Assignments in Concurrent Multiplayer Games ⋮ Verification of agent navigation in partially-known environments ⋮ Synthesis with rational environments ⋮ Practical verification of multi-agent systems against \textsc{Slk} specifications ⋮ Graded modalities in strategy logic ⋮ Imperfect information in reactive modules games ⋮ A logic for conditional local strategic reasoning ⋮ From model checking to equilibrium checking: reactive modules for rational verification ⋮ Dependences in Strategy Logic ⋮ Unnamed Item ⋮ Robust worst cases for parity games algorithms ⋮ Taming strategy logic: non-recurrent fragments ⋮ Infinite-duration poorman-bidding games ⋮ On the semantics of strategy logic ⋮ Cooperative concurrent games ⋮ An abstraction-refinement framework for verifying strategic properties in multi-agent systems with imperfect information ⋮ Reasoning about Quality and Fuzziness of Strategic Behaviors ⋮ Reasoning About Substructures and Games ⋮ HyperATL*: A Logic for Hyperproperties in Multi-Agent Systems ⋮ Unnamed Item ⋮ Reasoning about graded strategy quantifiers ⋮ Unnamed Item ⋮ Unnamed Item ⋮ Unnamed Item ⋮ Automated temporal equilibrium analysis: verification and synthesis of multi-player games ⋮ Bisimulations for verifying strategic abilities with an application to the ThreeBallot voting protocol ⋮ Multi-player games with LDL goals over finite traces ⋮ Epistemic GDL: a logic for representing and reasoning about imperfect information games ⋮ Strategic reasoning with a bounded number of resources: the quest for tractability ⋮ Solving parity games via priority promotion ⋮ Strategies, model checking and branching-time properties in Maude ⋮ Intelligence in Strategic Games ⋮ Dependences in strategy logic ⋮ Alternating-time temporal logics with linear past ⋮ Nash equilibria in symmetric graph games with partial observation ⋮ Unnamed Item ⋮ Unnamed Item ⋮ A delayed promotion policy for parity games ⋮ Cycle detection in computation tree logic ⋮ Dynamic resource allocation games ⋮ Knowing-how under uncertainty ⋮ Natural strategic ability ⋮ Unnamed Item ⋮ On composition of bounded-recall plans ⋮ Quantifying Bounds in Strategy Logic ⋮ Multi-valued Verification of Strategic Ability ⋮ Verification of multi-agent systems with public actions against strategy logic ⋮ A game-theoretic approach for the synthesis of complex systems ⋮ A logic with revocable and refinable strategies ⋮ Good-for-Game QPTL: An Alternating Hodges Semantics
Uses Software
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Doomsday equilibria for omega-regular games
- Simulating alternating tree automata by nondeterministic automata: New results and new proofs of the theorems of Rabin, McNaughton and Safra
- A game of cops and robbers
- Results on the propositional \(\mu\)-calculus
- Strategy logic
- Reasoning about temporal properties of rational play
- The complementation problem for Büchi automata with applications to temporal logic
- Alternating automata on infinite trees
- Borel determinacy
- Module checking
- Automata, logics, and infinite games. A guide to current research
- Pushdown module checking with imperfect information
- Reasoning about Actions Meets Strategic Logics
- Quantified CTL: Expressiveness and Model Checking
- What Makes Atl* Decidable? A Decidable Fragment of Strategy Logic
- A Behavioral Hierarchy of Strategy Logic
- Graded computation tree logic
- Relentful Strategic Reasoning in Alternating-Time Temporal Logic
- A Temporal Logic for the Interaction of Strategies
- Alternating-time temporal logic
- A Generic Constructive Solution for Concurrent Games with Expressive Constraints on Strategies
- ATL* Satisfiability Is 2EXPTIME-Complete
- Strategy Logic
- Enriched MU-Calculi Module Checking
- The Complexity of Enriched Mu-Calculi
- Rational Synthesis
- Graded Computation Tree Logic with Binary Coding
- Coordination Logic
- ATL with Strategy Contexts and Bounded Memory
- “Sometimes” and “not never” revisited
- Formal verification of parallel programs
- A Modal Logic for Coalitional Power in Games
- On the Boundary of Behavioral Strategies
- Substructure Temporal Logic
- Model-Checking Iterated Games
- An automata-theoretic approach to branching-time model checking
- Decidability of Second-Order Theories and Automata on Infinite Trees
This page was built for publication: Reasoning About Strategies