A generating functions approach for computing the public good index efficiently
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Cites work
- scientific article; zbMATH DE number 3813385 (Why is no real title available?)
- scientific article; zbMATH DE number 3614541 (Why is no real title available?)
- scientific article; zbMATH DE number 1766750 (Why is no real title available?)
- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- A new index of power for simple n-person games
- A note on ``Measurement of disproportionality in proportional representation systems
- Computing power indices for large voting games
- Computing power indices in weighted multiple majority games.
- Generating functions for coalitional power indices: an application to the IMF
- Generating functions for computing power indices efficiently
- Generating functions for computing the Myerson value
- Graphs and Cooperation in Games
- Minimal winning coalitions in weighted-majority voting games
- Multilinear Extensions of Games
- Multilinear extensions and the banzhaf value
- The distribution of power in the European constitution
- Two variations of the public good index for games with a priori unions
- Weighted multiple majority games with unions: generating functions and applications to the European Union
Cited in
(5)- Generating functions of weighted voting games, MacMahon's partition analysis, and Clifford algebras
- An approach via generating functions to compute power indices of multiple weighted voting games with incompatible players
- The excess formulations and related results for the normalized Banzhaf index and the Shapley value
- Computing Banzhaf-Coleman and Shapley-Shubik power indices with incompatible players
- Set-weighted games and their application to the cover problem
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