Graphs and Cooperation in Games
DOI10.1287/MOOR.2.3.225zbMATH Open0402.90106OpenAlexW1975617599WikidataQ56701506 ScholiaQ56701506MaRDI QIDQ4187625FDOQ4187625
Authors: Roger B. Myerson
Publication date: 1977
Published in: Mathematics of Operations Research (Search for Journal in Brave)
Full work available at URL: http://www.kellogg.northwestern.edu/research/math/papers/246.pdf
Recommendations
Shapley valueapplication of graph theorycooperation structuresgames in characteristic function form\(n\)-person cooperative gamefair allocation rules
Cooperative games (91A12) (n)-person games, (n>2) (91A06) Games involving graphs (91A43) Graph theory (05C99)
Cited In (only showing first 100 items - show all)
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
- A system-theoretic model for cooperation, interaction and allocation
- The covering values for acyclic digraph games
- The efficient proportional Myerson values
- Values for interior operator games
- The restricted core of games on distributive lattices: how to share benefits in a hierarchy
- Path monotonicity, consistency and axiomatizations of some weighted solutions
- Dual auctions for assigning winners and compensating losers
- On axiomatizations of the Shapley value for assignment games
- Interaction indices for games on combinatorial structures with forbidden coalitions
- Coalition formation and potential games
- The two-step average tree value for graph and hypergraph games
- A note on a value with incomplete communication
- Incomplete stable structures in symmetric convex games
- \(\Gamma\)-component additive games
- The effects of excluding coalitions
- Balanced externalities and the Shapley value
- Strong equilibria in the vehicle routing game
- An incomplete cooperation structure for a voting game can be strategically stable
- Merging and splitting in cooperative games: some (im)possibility results
- Cooperative games on convex geometries with a coalition structure
- Power indices for political and financial decision making: A review
- Cooperative games with restricted formation of coalitions
- Barriers to trade and disadvantageous middlemen: nonmonotonicity of the core
- Fair Attribution of Functional Contribution in Artificial and Biological Networks
- The average tree value for hypergraph games
- Subscription mechanisms for network formation.
- Monge extensions of cooperation and communication structures
- On hierarchies and communication
- Indices of criticality in simple games
- The average covering tree value for directed graph games
- Cooperative games on intersection closed systems and the Shapley value
- Values for transferable utility games with coalition and graph structure
- Harsanyi power solutions for games on union stable systems
- Allocation rules for hypergraph communication situations
- The position value is the Myerson value, in a sense
- An allocation rule for dynamic random network formation processes
- Marginal contribution, reciprocity and equity in segregated groups: bounded rationality and self-organization in social networks
- Comparable axiomatizations of the average tree solution and the Myerson value
- The Shapley value for directed graph games
- Network design in games with spillovers
- Title not available (Why is that?)
- The center value: a sharing rule for cooperative games on acyclic graphs
- THE MARGINAL OPERATORS FOR GAMES ON CONVEX GEOMETRIES
- Modeling cooperation on a class of distribution problems
- Algebraic structure of games
- Graph monotonic values
- A probabilistic position value
- Solution concepts for games with general coalitional structure
- Value of games with two-layered hypergraphs
- Values of games with graph restricted communication and a priori unions
- Bidding for the surplus: realizing efficient outcomes in economic environments
- Dynamics in matching and coalition formation games with structural constraints
- Mathematical definitions of enclave and exclave, and applications
- A coalitional value for games on convex geometries with a coalition structure
- The Shapley value on convex geometries
- Simple games on closure spaces
- Open problems in veto theory
- A group incentive compatible mechanism yielding core allocations
- Sharing the proceeds from a hierarchical venture
- Axiomatizations of two types of Shapley values for games on union closed systems
- Some properties for probabilistic and multinomial (probabilistic) values on cooperative games
- Complexity and stochastic evolution of dyadic networks
- Information-sharing in social networks
- Characterizations of the core of TU and NTU games with communication structures
- The prenucleolus and the prekernel for games with communication structures
- Duality and anti-duality in TU games applied to solutions, axioms, and axiomatizations
- Volume of trade and dynamic network formation in two-sided economies
- A core-allocation for a network restricted linear production game
- Axiomatic characterizations under players nullification
- Population solidarity, population fair-ranking, and the egalitarian value
- A one-stage model of link formation and payoff division
- Difference between the position value and the myerson value is due to the existence of coalition structures
- Component-wise proportional solutions for communication graph games
- A Banzhaf value for games with fuzzy communication structure: computing the power of the political groups in the European parliament
- Values on regular games under Kirchhoff's laws
- Conference structures and consistency
- Characterization of the average tree solution and its kernel
- A generating functions approach for computing the public good index efficiently
- Conference structures and fair allocation rules
- Communication and cooperation in public network situations
- Games with permission structures: The conjunctive approach
- Generalized minimum spanning tree games
- The Shapley value for cooperative games under precedence constraints
- Strategic basins of attraction, the path dominance core, and network formation games
- The axiomatic approach to three values in games with coalition structure
- Weighted component fairness for forest games
- Computing Banzhaf-Coleman and Shapley-Shubik power indices with incompatible players
- Group-separations based on the repeated prisoners' dilemma games
- A value with incomplete communication
- Games on fuzzy communication structures with Choquet players
- Stable networks
- The Shapley value for shortest path games: a non-graph-based approach
- The core of games on convex geometries
- Cooperative games on antimatroids
- A Shapley value representation of potential games
- Hierarchical organization structures and constraints on coalition formation
- Axiomatization of the Shapley value on minimum cost spanning tree games
- Consistent restricted Shapley values
- Transversality of the Shapley value
This page was built for publication: Graphs and Cooperation in Games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4187625)