Graphs and Cooperation in Games
DOI10.1287/MOOR.2.3.225zbMATH Open0402.90106OpenAlexW1975617599WikidataQ56701506 ScholiaQ56701506MaRDI QIDQ4187625FDOQ4187625
Authors: Roger B. Myerson
Publication date: 1977
Published in: Mathematics of Operations Research (Search for Journal in Brave)
Full work available at URL: http://www.kellogg.northwestern.edu/research/math/papers/246.pdf
Recommendations
Shapley valueapplication of graph theorycooperation structuresgames in characteristic function form\(n\)-person cooperative gamefair allocation rules
Cooperative games (91A12) (n)-person games, (n>2) (91A06) Games involving graphs (91A43) Graph theory (05C99)
Cited In (only showing first 100 items - show all)
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
- A system-theoretic model for cooperation, interaction and allocation
- The covering values for acyclic digraph games
- The efficient proportional Myerson values
- Values for interior operator games
- The restricted core of games on distributive lattices: how to share benefits in a hierarchy
- Path monotonicity, consistency and axiomatizations of some weighted solutions
- Dual auctions for assigning winners and compensating losers
- On axiomatizations of the Shapley value for assignment games
- Interaction indices for games on combinatorial structures with forbidden coalitions
- Coalition formation and potential games
- The two-step average tree value for graph and hypergraph games
- A note on a value with incomplete communication
- Incomplete stable structures in symmetric convex games
- \(\Gamma\)-component additive games
- The effects of excluding coalitions
- Balanced externalities and the Shapley value
- Strong equilibria in the vehicle routing game
- An incomplete cooperation structure for a voting game can be strategically stable
- Merging and splitting in cooperative games: some (im)possibility results
- Cooperative games on convex geometries with a coalition structure
- Power indices for political and financial decision making: A review
- Cooperative games with restricted formation of coalitions
- Barriers to trade and disadvantageous middlemen: nonmonotonicity of the core
- Fair Attribution of Functional Contribution in Artificial and Biological Networks
- The average tree value for hypergraph games
- Subscription mechanisms for network formation.
- Monge extensions of cooperation and communication structures
- On hierarchies and communication
- Indices of criticality in simple games
- The average covering tree value for directed graph games
- Cooperative games on intersection closed systems and the Shapley value
- Values for transferable utility games with coalition and graph structure
- Harsanyi power solutions for games on union stable systems
- Allocation rules for hypergraph communication situations
- The position value is the Myerson value, in a sense
- An allocation rule for dynamic random network formation processes
- Marginal contribution, reciprocity and equity in segregated groups: bounded rationality and self-organization in social networks
- Comparable axiomatizations of the average tree solution and the Myerson value
- The Shapley value for directed graph games
- Network design in games with spillovers
- Title not available (Why is that?)
- The center value: a sharing rule for cooperative games on acyclic graphs
- THE MARGINAL OPERATORS FOR GAMES ON CONVEX GEOMETRIES
- Modeling cooperation on a class of distribution problems
- Algebraic structure of games
- Graph monotonic values
- A probabilistic position value
- Solution concepts for games with general coalitional structure
- Value of games with two-layered hypergraphs
- Values of games with graph restricted communication and a priori unions
- Bidding for the surplus: realizing efficient outcomes in economic environments
- Dynamics in matching and coalition formation games with structural constraints
- Mathematical definitions of enclave and exclave, and applications
- A coalitional value for games on convex geometries with a coalition structure
- The Shapley value on convex geometries
- Simple games on closure spaces
- Open problems in veto theory
- A group incentive compatible mechanism yielding core allocations
- Sharing the proceeds from a hierarchical venture
- Axiomatizations of two types of Shapley values for games on union closed systems
- Graph sharing games: complexity and connectivity
- The Shapley value of phylogenetic trees
- Coordination games on graphs
- The average tree solution for multi-choice forest games
- Strongly balanced cooperative games
- Outside options in probabilistic coalition situations
- A discrete Choquet integral for ordered systems
- Implementation of weighted values in hierarchical and horizontal cooperation structures
- Outside options, component efficiency, and stability
- Contractually stable networks
- Games with fuzzy authorization structure: a Shapley value
- Expected fair allocation in farsighted network formation
- Balanced consistency and balanced cost reduction for sequencing problems
- WEIGHTED MYERSON VALUE
- The consistency and potential for values of games with coalition structure
- An approach via generating functions to compute power indices of multiple weighted voting games with incompatible players
- Potentials in cooperative TU-games
- The principle of balanced contributions and hierarchies of cooperation
- Tree, web and average web values for cycle-free directed graph games
- The average tree permission value for games with a permission tree
- RESTRICTED COALITIONS IN THE MANAGEMENT OF REGIONAL FISHERIES ORGANIZATIONS
- Fair allocation in networks with externalities
- Parameterized fairness axioms on cycle-free graph games
- Flexible network rules for identified externalities
- A strategic implementation of the average tree solution for cycle-free graph games
- On the convexity of communication games
- Cooperation indices and coalitional value
- Inequality and network structure
- An algorithm for computing the nucleolus of disjunctive non-negative additive games with an acyclic permission structure
- Games with a local permission structure: separation of authority and value generation
- Values for rooted-tree and sink-tree digraph games and sharing a river
- The prenucleolus for games with restricted cooperation
- A coalitional control scheme with applications to cooperative game theory
- The Myerson value for complete coalition structures
- Values and potential of games with cooperation structure
- Bargaining and membership
- Nash bargaining, Shapley threats, and outside options
- Games induced by the partitioning of a graph
- Digraph competitions and cooperative games
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