Hyperadditive games and applications to networks or matching problems
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Publication:1995312
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- scientific article; zbMATH DE number 3006370 (Why is no real title available?)
- scientific article; zbMATH DE number 1768785 (Why is no real title available?)
- scientific article; zbMATH DE number 3214144 (Why is no real title available?)
- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- scientific article; zbMATH DE number 3078999 (Why is no real title available?)
- A cost sharing example in which subsidies are necessary for stability
- A fair rule in minimum cost spanning tree problems
- An average lexicographic value for cooperative games
- Bargaining Foundations of Shapely Value
- Bargaining with commitments
- Characterization of the extreme core allocations of the assignment game.
- Clan games
- Cores of convex games
- Cores of exact games. I
- Graphs and Cooperation in Games
- Information, Efficiency, and the Core of an Economy
- Job Matching, Coalition Formation, and Gross Substitutes
- Job matching with heterogeneous firms and workers
- Minimum cost arborescences
- Minimum incoming cost rules for arborescences
- Monotonic solutions of cooperative games
- On cost allocation for a spanning tree: A game theoretic approach
- On extreme points of the core and reduced games
- On the bargaining set, kernel and core of superadditive games
- On the core and bargaining set of a veto game
- On the set of extreme core allocations for minimal cost spanning tree problems
- One-to-many bargaining when pairwise agreements are non-renegotiable
- Shortest path games
- Stability and fairness in the job scheduling problem
- Stable lexicographic rules for shortest path games
- The assignment game. I: The core
- The average tree solution for cooperative games with communication structure
- The kernel and bargaining set for convex games
- The kernel of a cooperative game
- Weak differential marginality and the Shapley value
- Weakly monotonic solutions for cooperative games
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