The average tree solution for cooperative games with communication structure
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Cites work
- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- scientific article; zbMATH DE number 3078999 (Why is no real title available?)
- A characterization of the position value
- AVERAGE TREE SOLUTION AND SUBCORE FOR ACYCLIC GRAPH GAMES
- Conference structures and fair allocation rules
- Graphs and Cooperation in Games
- On the Position Value for Communication Situations
- The Relationship Between Convex Games and Minimum Cost Spanning Tree Games: A Case for Permutationally Convex Games
- The average tree solution for cycle-free graph games
Cited in
(41)- Solution concepts for games with general coalitional structure
- Equivalence and axiomatization of solutions for cooperative games with circular communication structure
- The average covering tree value for directed graph games
- On the position value for special classes of networks
- The two-step average tree value for graph and hypergraph games
- The probabilistic Harsanyi power solutions for probabilistic graph games
- The average tree value for hypergraph games
- Solutions of cooperative games with a major player and a hierarchical structure
- Essential Players in Cooperative Games with Graph Communication Structure
- Parameterized fairness axioms on cycle-free graph games
- Hyperadditive games and applications to networks or matching problems
- Optimal strategies and profit allocation for three-echelon food supply chain in view of cooperative games with cycle communication structure
- Luxembourg in the early days of the EEC: null player or not?
- A characterization of the average tree solution for tree games
- Allocation rules for cooperative games with restricted communication and a priori unions based on the Myerson value and the average tree solution
- Weighted component fairness for forest games
- An algorithm for computing the stable coalition structures in tree-graph communication games
- The average tree solution on graph games with interval payoffs
- Fuzzy Average Tree Solution for Graph Games with Fuzzy Coalitions
- A strategic implementation of the average tree solution for cycle-free graph games
- A necessary and sufficient condition for non-emptiness of the core of a non-transferable utility game
- Characterization of the average tree solution and its kernel
- Monotonicity of power in weighted voting games with restricted communication
- The stability and efficiency of direct and star networks in a loan game
- The \(\alpha \)-egalitarian Myerson value of games with communication structure
- Tree solutions and standardness for cycle-free graph games
- Rooted-tree solutions for tree games
- The \(cg\)-position value for games on fuzzy communication structures
- The prenucleolus and the prekernel for games with communication structures
- A simple family of solutions for forest games
- AVERAGE TREE SOLUTION AND SUBCORE FOR ACYCLIC GRAPH GAMES
- Comparable axiomatizations of the average tree solution and the Myerson value
- Solutions for cooperative games with a major player and a hierarchical structure
- Characterizations of the core of TU and NTU games with communication structures
- scientific article; zbMATH DE number 7156469 (Why is no real title available?)
- The average tree solution for cycle-free graph games
- The \(cg\)-average tree value for games on cycle-free fuzzy communication structures
- Compensations in the Shapley value and the compensation solutions for graph games
- The average tree permission value for games with a permission tree
- The average tree solution for multi-choice forest games
- Average tree solutions and the distribution of Harsanyi dividends
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