Rooted-tree solutions for tree games
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Cites work
- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- Convex multi-choice games: characterizations and monotonic allocation schemes
- Games on lattices, multichoice games and the Shapley value: a new approach
- Graphs and Cooperation in Games
- Harsanyi power solutions for graph-restricted games
- The average tree solution for cycle-free graph games
Cited in
(23)- The river sharing problem: a survey
- The average tree solution for multi-choice forest games
- scientific article; zbMATH DE number 7362735 (Why is no real title available?)
- Tree, web and average web values for cycle-free directed graph games
- The average tree permission value for games with a permission tree
- Characterization of the average tree solution and its kernel
- A strategic implementation of the average tree solution for cycle-free graph games
- The within groups and the between groups Myerson values
- Weighted component fairness for forest games
- Allocation rules for cooperative games with restricted communication and a priori unions based on the Myerson value and the average tree solution
- Thick Subtrees, Games and Experiments
- Hierarchical outcomes and collusion neutrality on networks
- On the restricted cores and the bounded core of games on distributive lattices
- Efficiency and collusion neutrality in cooperative games and networks
- The sequential equal surplus division for rooted forest games and an application to sharing a river with bifurcations
- Political power on a line graph
- Tree solutions and standardness for cycle-free graph games
- Compensations in the Shapley value and the compensation solutions for graph games
- Discounted tree solutions
- Fixed tree games with multilocated players
- A simple family of solutions for forest games
- Average tree solutions and the distribution of Harsanyi dividends
- scientific article; zbMATH DE number 3902439 (Why is no real title available?)
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