The average tree solution for cycle-free graph games

From MaRDI portal
Publication:2483116

DOI10.1016/j.geb.2007.03.007zbMath1135.91316OpenAlexW2170102606MaRDI QIDQ2483116

Gerard van der Laan, Adolphus J. J. Talman, P. Jean-Jacques Herings

Publication date: 28 April 2008

Published in: Games and Economic Behavior (Search for Journal in Brave)

Full work available at URL: https://pure.uvt.nl/ws/files/959362/AverTreeSol-GEB2008.pdf




Related Items (66)

Axiomatic characterizations under players nullificationComponent-wise proportional solutions for communication graph gamesAllocation rules for cooperative games with restricted communication and a priori unions based on the Myerson value and the average tree solutionUnnamed ItemCoalitional desirability and the equal division valueThe stability and efficiency of direct and star networks in a loan gameEfficient extensions of communication valuesNetworks, Communication and Hierarchy: Applications to Cooperative GamesAxiomatization of an allocation rule for ordered tree TU-gamesValues for games with two-level communication structuresHierarchical outcomes and collusion neutrality on networksThe proportional Shapley value and applicationsLuxembourg in the early days of the EEC: null player or not?Solutions of cooperative games with a major player and a hierarchical structureEfficiency and collusion neutrality in cooperative games and networksTwo efficient values of cooperative games with graph structure based on \(\tau\)-valuesAssociated consistency, value and graphsSharing a river with downstream externalitiesThe sequential equal surplus division for rooted forest games and an application to sharing a river with bifurcationsAllocation rules for multi-choice games with a permission tree structureThe Egalitarian efficient extension of the Aumann-Drèze valueTree solutions and standardness for cycle-free graph gamesComparable axiomatizations of the average tree solution and the Myerson valueStable outcomes in simple cooperative gamesAverage tree solution in multi-agent systems with network structureThe two-step average tree value for graph and hypergraph gamesThe probabilistic Harsanyi power solutions for probabilistic graph gamesParameterized fairness axioms on cycle-free graph gamesOptimal strategies and profit allocation for three-echelon food supply chain in view of cooperative games with cycle communication structureTwo-step values for games with two-level communication structureBalanced per capita contributions and level structure of cooperationA strategic implementation of the average tree solution for cycle-free graph gamesUnnamed ItemThe covering values for acyclic digraph gamesEquivalence and axiomatization of solutions for cooperative games with circular communication structureCompensations in the Shapley value and the compensation solutions for graph gamesThe Myerson value for directed graph gamesDiscounted tree solutionsThe within groups and the between groups Myerson valuesA simple family of solutions for forest gamesThe core of games on ordered structures and graphsOn the inverse problem for a subclass of linear, symmetric and efficient values of cooperative TU gamesGames with a permission structure -- a survey on generalizations and applicationsMonotonicity of power in weighted voting games with restricted communicationAn axiomatic characterization of the position value for network situationsA characterization of the average tree solution for tree gamesTree, web and average web values for cycle-free directed graph gamesThe average tree permission value for games with a permission treeThe average tree solution for multi-choice forest gamesAverage tree solutions and the distribution of Harsanyi dividendsValues for rooted-tree and sink-tree digraph games and sharing a riverThe average tree solution for cooperative games with communication structureWeighted component fairness for forest gamesOn the Position Value for Special Classes of NetworksThe average covering tree value for directed graph gamesAssignment of heterogeneous agents in trees under the permission valueCharacterization of the average tree solution and its kernelA bi-average tree solution for probabilistic communication situations with fuzzy coalitionFuzzy Average Tree Solution for Graph Games with Fuzzy CoalitionsThe average tree value for hypergraph gamesThe center value: a sharing rule for cooperative games on acyclic graphsRooted-tree solutions for tree gamesTHE RIVER SHARING PROBLEM: A SURVEYThe \(cg\)-average tree value for games on cycle-free fuzzy communication structuresPriority relations and cooperation with multiple activity levelsA Simple Bargaining Procedure for the Myerson Value



Cites Work


This page was built for publication: The average tree solution for cycle-free graph games