Values for rooted-tree and sink-tree digraph games and sharing a river
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Cites work
- scientific article; zbMATH DE number 3138565 (Why is no real title available?)
- scientific article; zbMATH DE number 3078999 (Why is no real title available?)
- Component efficient solutions in line-graph games with applications
- Graphs and Cooperation in Games
- On the formation of unions in \(n\)-person games
- Sharing a river.
- The average tree solution for cycle-free graph games
Cited in
(21)- The river sharing problem: a survey
- The covering values for acyclic digraph games
- Game theoretic foundations of the gately power measure for directed networks
- The average tree solution for multi-choice forest games
- Responsibility and sharing the cost of cleaning a polluted river
- Tree, web and average web values for cycle-free directed graph games
- Sequential sharing rules for river sharing problems
- Generalized Nash equilibrium models for asymmetric, non-cooperative games on line graphs: application to water resource systems
- Allocating the costs of cleaning a river: expected responsibility versus median responsibility
- The \(\eta\)-value of cooperative games restricted by graphs
- Axiomatization of an allocation rule for ordered tree TU-games
- Composition properties in the river claims problem
- The average covering tree value for directed graph games
- Polluted river problems and games with a permission structure
- The sequential equal surplus division for rooted forest games and an application to sharing a river with bifurcations
- Sharing the costs of cleaning a river: the upstream responsibility rule
- Independence of downstream and upstream benefits in river water allocation problems
- Values for games with two-level communication structures
- Compensations in the Shapley value and the compensation solutions for graph games
- Two-step values for games with two-level communication structure
- Collective decision making in an international river pollution model
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