Strongly balanced cooperative games
From MaRDI portal
Publication:1189671
DOI10.1007/BF01271134zbMATH Open0763.90103OpenAlexW1987126275MaRDI QIDQ1189671FDOQ1189671
Authors: Shlomo Weber, Michel Le Breton, Guillermo Owen
Publication date: 27 September 1992
Published in: International Journal of Game Theory (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/bf01271134
Recommendations
- Cooperative strategic games
- Robust dynamic cooperative games
- scientific article; zbMATH DE number 1944068
- scientific article; zbMATH DE number 5121089
- A strong equilibrium in noncooperative games
- On Noncooperative Games, Minimax Theorems, and Equilibrium Problems
- Weakly balanced contributions and solutions for cooperative games
- scientific article; zbMATH DE number 4074849
- scientific article; zbMATH DE number 3850863
- Cooperative Games
Cites Work
- The assignment game. I: The core
- Normal hypergraphs and the perfect graph conjecture
- Inequalities: theory of majorization and its applications
- Graphs and Cooperation in Games
- College Admissions and the Stability of Marriage
- Values of Graph-Restricted Games
- Strong Tiebout equilibrium under restricted preferences domain
- Cores of partitioning games
- The central assignment game and the assignment markets
- Title not available (Why is that?)
- Stochastic Communication and Coalition Formation
- Sustainable oligopolies
Cited In (42)
- Epsilon cores of games with limited side payments nonemptiness and equal treatment
- Constrained coalition formation on valuation structures: formal framework, applications, and islands of tractability
- Coalition formation with local public goods and group-size effect
- Stability and segregation in group formation
- Perfect graphs are kernel solvable
- Sorting out single-crossing preferences on networks
- Stable families of coalitions and normal hypergraphs
- \(\Gamma\)-component additive games
- Cooperative game theory based coordinated scheduling of two-machine flow-shop and transportation
- Allocation rules for cooperative games with restricted communication and a priori unions based on the Myerson value and the average tree solution
- Core stability in chain-component additive games
- On hierarchies and communication
- Batch sequencing and cooperation
- Restricted housewapping games
- Subordinated hedonic games
- Voluntary formation of communities for the provision of public projects.
- On the core of multiple longest traveling salesman games
- Efficiency and collusion neutrality in cooperative games and networks
- A polyhedral approach to the stability of a family of coalitions
- Cooperative sequencing games with position-dependent learning effect
- Perfect graphs, kernels, and cores of cooperative games
- A characterization of the average tree solution for tree games
- Proportionate flow shop games
- Political power on a line graph
- The average tree solution for cycle-free graph games
- Component efficient solutions in line-graph games with applications
- The partnered core of a game with side payments
- Universally balanced combinatorial optimization games
- The \({\mathcal B}\)-nucleolus of TU-games
- The socially stable core in structured transferable utility games
- Fractional solutions for capacitated NTU-games, with applications to stable matchings
- Characteristic function games with restricted agent interactions: core-stability and coalition structures
- A graph theoretical model for the total balancedness of combinatorial games
- Equivalence of strong and coalition-proof Nash equilibria in games without spillovers
- Networks, communication and hierarchy: applications to cooperative games
- Games with a permission structure -- a survey on generalizations and applications
- Multi-sided assignment games on \(m\)-partite graphs
- Partitioning sequencing situations and games
- The core-partition of a hedonic game
- Stable outcomes in simple cooperative games
- Sharing the proceeds from a hierarchical venture
- Bargaining sets and the core in partitioning games
This page was built for publication: Strongly balanced cooperative games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1189671)