Development of a real-time simulation environment
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The authors present a real-time multibody software environment which consists of several function libraries in order to achieve an extendable and modular program structure. The core of the system is the dynamic solver module. The graphics engine includes the visualization of virtual world and a graphical user interface for controlling the environment. A networking library is used to connect the graphics engine to the solver core via a client-server interface, and to allow distribution of the environment across multiple computers.
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Cites work
Cited in
(7)- An ideal homokinetic joint formulation for general-purpose multibody real-time simulation
- Efficiency and precise interaction for multibody simulations in augmented reality
- Computational and design aspects in multibody software development
- A universal tool for multirobot system simulation
- scientific article; zbMATH DE number 41883 (Why is no real title available?)
- Real-Time Multibody Dynamics and Applications
- A study of contact methods in the application of large deformation dynamics in self-contact beam
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