Mechanism design for one-facility location game with obnoxious effects on a line
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Publication:2636498
DOI10.1016/J.TCS.2017.09.020zbMATH Open1394.91170OpenAlexW2758948568MaRDI QIDQ2636498FDOQ2636498
Authors: Lili Mei, Deshi Ye, Guochuan Zhang
Publication date: 5 June 2018
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2017.09.020
Recommendations
- Mechanism Design for One-Facility Location Game with Obnoxious Effects
- Approximation strategy-proof mechanisms for obnoxious facility location on a line
- Strategy-proof mechanisms for obnoxious facility game with bounded service range
- Mechanisms for obnoxious facility game on a path
- Strategy-proof mechanism for obnoxious facility location on a line
Applications of game theory (91A80) Auctions, bargaining, bidding and selling, and other market models (91B26) Discrete location and assignment (90B80)
Cites Work
- Solving the semi-desirable facility location problem using bi-objective particle swarm
- Strategyproof approximation of the minimax on networks
- Strategy-proof mechanisms for facility location games with many facilities
- Strategyproof mechanism design for facility location games with weighted agents on a line
- Mechanisms for obnoxious facility game on a path
- Characterizing mechanisms in obnoxious facility game
- Strategy-proof mechanism for obnoxious facility location on a line
- Obnoxious facility game with a bounded service range
Cited In (5)
- Mechanism design for two-opposite-facility location games with penalties on distance
- Approximation strategy-proof mechanisms for obnoxious facility location on a line
- Two-facility location games with a minimum distance requirement on a circle
- Parameterization of Strategy-Proof Mechanisms in the Obnoxious Facility Game
- Facility location games with distinct desires
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