Mechanism design for one-facility location game with obnoxious effects on a line
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Publication:2636498
DOI10.1016/J.TCS.2017.09.020zbMATH Open1394.91170OpenAlexW2758948568MaRDI QIDQ2636498FDOQ2636498
Guochuan Zhang, Lili Mei, Deshi Ye
Publication date: 5 June 2018
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2017.09.020
Applications of game theory (91A80) Auctions, bargaining, bidding and selling, and other market models (91B26) Discrete location and assignment (90B80)
Cites Work
- Solving the semi-desirable facility location problem using bi-objective particle swarm
- Strategyproof Approximation of the Minimax on Networks
- Strategy-Proof Mechanisms for Facility Location Games with Many Facilities
- Strategyproof mechanism design for facility location games with weighted agents on a line
- Mechanisms for Obnoxious Facility Game on a Path
- Characterizing Mechanisms in Obnoxious Facility Game
- Strategy-Proof Mechanism for Obnoxious Facility Location on a Line
- Obnoxious Facility Game with a Bounded Service Range
Cited In (2)
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