Mechanism design for one-facility location game with obnoxious effects on a line
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Publication:2636498
DOI10.1016/j.tcs.2017.09.020zbMath1394.91170MaRDI QIDQ2636498
Lili Mei, Deshi Ye, Guo-Chuan Zhang
Publication date: 5 June 2018
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2017.09.020
91A80: Applications of game theory
90B80: Discrete location and assignment
91B26: Auctions, bargaining, bidding and selling, and other market models
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Cites Work
- Strategyproof mechanism design for facility location games with weighted agents on a line
- Solving the semi-desirable facility location problem using bi-objective particle swarm
- Strategy-Proof Mechanisms for Facility Location Games with Many Facilities
- Characterizing Mechanisms in Obnoxious Facility Game
- Strategyproof Approximation of the Minimax on Networks
- Strategy-Proof Mechanism for Obnoxious Facility Location on a Line
- Obnoxious Facility Game with a Bounded Service Range
- Mechanisms for Obnoxious Facility Game on a Path