Strategyproof mechanism design for facility location games with weighted agents on a line
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Recommendations
- Approximation strategy-proof mechanisms for obnoxious facility location on a line
- A survey on approximation mechanism design without money for facility games
- Strategy-proof mechanisms for facility location games with many facilities
- Two-facility location games with minimum distance requirement
- Approximation randomized strategy-proof mechanisms in obnoxious facility game with weighted agents
Cites work
- Algorithmic mechanism design (extended abstract)
- An improved 2-agent kidney exchange mechanism
- Incentives in Teams
- Mechanisms for obnoxious facility game on a path
- Mix and match: a strategyproof mechanism for multi-hospital kidney exchange
- Pairwise kidney exchange
- Strategy-proof mechanisms for facility location games with many facilities
- Truth, justice, and cake cutting
- Winner-imposing strategyproof mechanisms for multiple facility location games
Cited in
(17)- Approximately Optimal Mechanisms for Strategyproof Facility Location: Minimizing Lp Norm of Costs
- Multiple facility location games with envy ratio
- Two-facility location games with minimum distance requirement
- The obnoxious facility location game with dichotomous preferences
- Two-facility location games with distance requirement
- Facility location games with optional preference
- Strategyproof mechanisms for \(2\)-facility location games with minimax envy
- Constrained heterogeneous two-facility location games with sum-variant
- Heterogeneous facility location with limited resources
- Minmax for facility location game with optional preference under minimum distance requirement
- Mechanism Design for One-Facility Location Game with Obnoxious Effects
- Constrained heterogeneous two-facility location games with max-variant cost
- Nearly complete characterization of 2-agent deterministic strategyproof mechanisms for single facility location in \(L_p\) space
- Multiple facility location games with envy ratio
- Approximation randomized strategy-proof mechanisms in obnoxious facility game with weighted agents
- Mechanism design for one-facility location game with obnoxious effects on a line
- Constrained heterogeneous facility location games with max-variant cost
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