Strategy-proof mechanism for obnoxious facility location on a line
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Publication:3196371
DOI10.1007/978-3-319-21398-9_4zbMATH Open1468.90070OpenAlexW1181144414MaRDI QIDQ3196371FDOQ3196371
Authors: Deshi Ye, Lili Mei, Yong Zhang
Publication date: 29 October 2015
Published in: Lecture Notes in Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-319-21398-9_4
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Cites Work
- Manipulation of Voting Schemes: A General Result
- Approximately optimal mechanism design via differential privacy
- Strategyproof approximation of the minimax on networks
- Strategy-proof location on a network
- Location analysis: a synthesis and survey
- Analytical models for locating undesirable facilities
- Obnoxious Facility Location on Graphs
- Strategyproof facility location for concave cost functions
- On the power of deterministic mechanisms for facility location games
- Title not available (Why is that?)
- A note on the location of an obnoxious facility on a network
- Characterizing mechanisms in obnoxious facility game
Cited In (17)
- Mechanisms for obnoxious facility game on a path
- Strategy-proof approximation mechanisms for an obnoxious facility game on networks
- Constrained heterogeneous two-facility location games with sum-variant
- Strategyproof facility location with limited locations
- A cost-sharing scheme for the \(k\)-product facility location game with penalties
- The obnoxious facility location game with dichotomous preferences
- Approximation randomized strategy-proof mechanisms in obnoxious facility game with weighted agents
- Approximation strategy-proof mechanisms for obnoxious facility location on a line
- Strategyproof facility location for three agents on a circle
- Strategy-proof mechanisms for obnoxious facility game with bounded service range
- Mechanism design for one-facility location game with obnoxious effects on a line
- An exact algorithm for stable instances of the \(k\)-means problem with penalties in fixed-dimensional Euclidean space
- Mechanism design for locating a facility under partial information
- Mechanism Design for One-Facility Location Game with Obnoxious Effects
- Mechanism design for facility location with fractional preferences and minimum distance
- Strategy-proof location of a public bad on a disc
- Facility location games with optional preference
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