Characterizing mechanisms in obnoxious facility game
From MaRDI portal
Publication:3167372
DOI10.1007/978-3-642-31770-5_27zbMATH Open1358.91061OpenAlexW79368801MaRDI QIDQ3167372FDOQ3167372
Authors: Ken Ibara, Hiroshi Nagamochi
Publication date: 2 November 2012
Published in: Combinatorial Optimization and Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-642-31770-5_27
Recommendations
- Mechanisms for obnoxious facility game on a path
- Parameterization of strategy-proof mechanisms in the obnoxious facility game
- Strategy-proof approximation mechanisms for an obnoxious facility game on networks
- Parameterization of Strategy-Proof Mechanisms in the Obnoxious Facility Game
- Approximation strategy-proof mechanisms for obnoxious facility location on a line
Auctions, bargaining, bidding and selling, and other market models (91B26) Discrete location and assignment (90B80)
Cited In (21)
- Mechanisms for obnoxious facility game on a path
- Obnoxious facility game with a bounded service range
- Strategyproof facility location with limited locations
- The obnoxious facility location game with dichotomous preferences
- Parameterization of strategy-proof mechanisms in the obnoxious facility game
- Approximation randomized strategy-proof mechanisms in obnoxious facility game with weighted agents
- Approximate efficiency and strategy-proofness for moneyless mechanisms on single-dipped policy domain
- A survey on approximation mechanism design without money for facility games
- Approximation strategy-proof mechanisms for obnoxious facility location on a line
- Two-facility location games with a minimum distance requirement on a circle
- Strategy-proof mechanism for obnoxious facility location on a line
- Parameterization of Strategy-Proof Mechanisms in the Obnoxious Facility Game
- Obnoxious facility location games with candidate locations
- Strategy-proof mechanisms for obnoxious facility game with bounded service range
- Mechanism design for one-facility location game with obnoxious effects on a line
- Facility location games with distinct desires
- Winner-imposing strategyproof mechanisms for multiple facility location games
- Mechanism Design for One-Facility Location Game with Obnoxious Effects
- Two-facility location games with minimum distance requirement
- Strategy-proof mechanisms for facility location games with many facilities
- Two homogeneous facility location games with a minimum distance requirement on a circle
This page was built for publication: Characterizing mechanisms in obnoxious facility game
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3167372)