Are the treasures of game theory ambiguous?
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Publication:641834
DOI10.1007/S00199-011-0636-4zbMATH Open1277.91005OpenAlexW2119302096WikidataQ57920631 ScholiaQ57920631MaRDI QIDQ641834FDOQ641834
Authors: Jürgen Eichberger, D. Kelsey
Publication date: 25 October 2011
Published in: Economic Theory (Search for Journal in Brave)
Full work available at URL: https://ub-madoc.bib.uni-mannheim.de/2027/1/001_dp08_08.pdf
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Cited In (31)
- Belief hedges: Measuring ambiguity for all events and all models
- Put-call parity and generalized neo-additive pricing rules
- Optimism and pessimism in games
- Piecewise linear rank-dependent utility
- Agreement theorem for neo-additive beliefs
- Ellsberg games
- Special issue on ambiguity and strategic interactions in honor of Jürgen Eichberger
- Social and strategic ambiguity versus betrayal aversion
- Rationalizability in general situations
- Zero-sum games with ambiguity
- Attitudes to ambiguity in one-shot normal-form games: an experimental study
- Granny versus game theorist: Ambiguity in experimental games
- Ambiguous act equilibria
- Attitudes toward uncertainty and randomization: an experimental study
- Strategic ambiguity and decision-making: an experimental study
- An experimental investigation of unprofitable games.
- Two ``little treasure games driven by unconditional regret
- Granny Versus Game Theorist: Ambiguity in Experimental Games
- Trembles in extensive games with ambiguity averse players
- Equilibrium play and best response to (stated) beliefs in normal form games
- Anticipated regret as an explanation of uncertainty aversion
- Games in context: equilibrium under ambiguity for belief functions
- Solution concepts for games with ambiguous payoffs
- A full characterization of Nash implementation with strategy space reduction
- The best choice problem under ambiguity
- The price of risk and ambiguity in an intertemporal general equilibrium model of asset prices
- Risk, ambiguity, and state-preference theory
- Strategic games beyond expected utility
- Piecewise additivity for non-expected utility
- Comparing theories of one-shot play out of treatment
- Games with second-order expected utility
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