Evolutionary stable strategies and game dynamics for n-person games
DOI10.1007/BF00277103zbMATH Open0535.90107OpenAlexW1968620083WikidataQ113909022 ScholiaQ113909022MaRDI QIDQ791452FDOQ791452
Authors: Günther Palm
Publication date: 1984
Published in: Journal of Mathematical Biology (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/bf00277103
Recommendations
Applications of game theory (91A80) Population dynamics (general) (92D25) Noncooperative games (91A10) (n)-person games, (n>2) (91A06) Multistage and repeated games (91A20) General biology and biomathematics (92B05)
Cites Work
- Non-cooperative games
- Evolutionarily stable strategies and game dynamics
- Title not available (Why is that?)
- Selfregulation of behaviour in animal societies. III. Games between two populations with selfinteraction
- Evolutionarily stable strategies with two types of player
- Selfregulation of behaviour in animal societies. I. Symmetric contests
- Selfregulation of behaviour in animal societies. II. Games between two populations without selfinteraction
Cited In (33)
- Hamiltonian evolutionary games
- The Partial Controllability of Linear Stochastic Control Systems with Terminal Constraints and Its Applications to Game-Based Control Systems with Jumps
- Title not available (Why is that?)
- Two methods for the maximization of homogeneous polynomials over the simplex
- Evolving multiplayer networks: modelling the evolution of cooperation in a mobile population
- Evolutionary dynamics and the evolution of multiplayer cooperation in a subdivided population
- The n-person war of attrition
- The gradual decline of cooperation: Endgame effects in evolutionary game theory
- The \(N\)-player war of attrition in the limit of infinitely many players
- A case of evolutionarily stable attainable equilibrium in the laboratory
- Rationalizability and interactivity in evolutionary OLG models
- ESSs in \(n\)-player mixed games
- Vector space structure of finite evolutionary games and its application to strategy profile convergence
- The effects of herding and dispersal behaviour on the evolution of cooperation on complete networks
- Evolutionary game theory: a generalization of the ESS definition
- On the expected number of equilibria in a multi-player multi-strategy evolutionary game
- A study of the dynamics of multi-player games on small networks using territorial interactions
- Conservative and dissipative polymatrix replicators
- Strong stability and evolutionarily stable strategies with two types of players
- The evolution of cooperation in two-dimensional mobile populations with random and strategic dispersal
- An iterative algorithm based on strong \(\mathcal{H} \)-tensors for identifying positive definiteness of irreducible homogeneous polynomial forms
- Evolutionary stability and quasi-stationary strategy in stochastic evolutionary game dynamics
- Maximization of homogeneous polynomials over the simplex and the sphere: structure, stability, and generic behavior
- An algorithm of evolutionarily stable strategies for the single-population evolutionary game
- On delayed discrete evolutionary dynamics
- Evolutionary multiplayer games
- The effect of network topology on optimal exploration strategies and the evolution of cooperation in a mobile population
- Evolutionarily stable strategies of diploid populations with semi-dominant inheritance patterns
- Two-by-two static, evolutionary, and dynamic games
- Symmetry in \(n\)-player games
- Introspection dynamics in asymmetric multiplayer games
- Controllability of stochastic game-based control systems
- Computational complexity of multi-player evolutionarily stable strategies
This page was built for publication: Evolutionary stable strategies and game dynamics for \(n\)-person games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q791452)