A minimax algorithm better than alpha-beta?
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Cites work
Cited in
(32)- A quantitative analysis of the alpha-beta pruning algorithm
- A generalization of alpha-beta and SSS^* search procedures
- Game tree searching by min/max approximation
- Conspiracy numbers for min-max search
- Asymptotic properties of minimax trees and game-searching procedures
- The last player theorem
- A game tree with distinct leaf values which is easy for the alpha-beta algorithm
- Proof-number search
- An analysis of the conspiracy numbers algorithm
- A general framework for minimax search in game trees
- Searching minimax game trees under memory space constraint
- A solution to the GHI problem for best-first search
- Game tree algorithms and solution trees
- Is SSS* better than alpha-beta?
- A general branch and bound formulation for understanding and synthesizing And/Or tree search procedures
- A minimax algorithm better than alpha-beta? Yes and no
- Pathology on game trees revisited, and an alternative to minimaxing
- A comparison of minimax tree search algorithms
- Best-first minimax search
- On solving the 7,7,5-game and the 8,8,5-game
- A general heuristic bottom-up procedure for searching AND/OR graphs
- Searching game trees under a partial order
- Best-first fixed-depth minimax algorithms
- On game graph structure and its influence on pathology
- AWT: Aspiration with Timer Search Algorithm in Siguo
- Two-agent IDA*
- Computer Go: An AI oriented survey
- Trends in game tree search
- Mapping tree-structured combinatorial optimization problems onto parallel computers
- Artificial intelligence for games
- A faster alternative to \(SSS^*\) with extension to variable memory
- General branch and bound, and its relation to A^* and AO^*
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