Average behavior in learning models
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- Games with Incomplete Information Played by ‘Bayesian’ Players, Part III. The Basic Probability Distribution of the Game
- Invariant Distributions and the Limiting Behavior of Markovian Economic Models
- Learning, Mutation, and Long Run Equilibria in Games
- Markov processes and learning models
- Rational Expectations Equilibria, Learning, and Model Specification
- Reexamination of the perfectness concept for equilibrium points in extensive games
- Stochastic evolutionary game dynamics
- The Theory of Classical Dynamics
Cited in
(15)- Multi-level evolution in population games
- Learning by mirror averaging
- Evolutionary learning in signalling games
- Responsive and strong responsive evolutionary dynamics
- Communication, computability, and common interest games
- Learning and equilibrium selection in \(2\times 2\) games. Some simulation results
- Costs of flexibility and equilibrium selection
- Network formation and social coordination
- Learning from others: conditioning versus averaging
- The dynamic (in)stability of backwards induction
- Adaptive learning and iterated weak dominance
- Fictitious play in an evolutionary environment
- Learning, matching, and aggregation
- A note on pre-play communication
- How noise matters.
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