Characterizing social value of information
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- When is the value of public information positive in a game?
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Cites work
- A simple example on informativeness and performance
- A two-person game of information transmission
- Aggregation of Information in Large Cournot Markets
- Are people conditionally cooperative? Evidence from a public goods experiment
- Axiomatic characterizations of solutions for Bayesian games
- Duopoly information equilibrium: Cournot and Bertrand
- Efficient Use of Information and Social�Value�of�Information
- Endogenous Information Acquisition in Coordination Games
- Information Acquisition and Welfare
- Information structures in optimal auctions
- Knowing What Others Know: Coordination Motives in Information Acquisition
- On the value of information in a strategic conflict
- Optimal research for Cournot oligopolists
- Positive value of information in games
- Potential games
- Robust predictions in games with incomplete information
- Secret information acquisition in Cournot markets
- Strategic communication networks
- Team Decision Problems
- The positive value of information
- The social value of public information with convex costs of information acquisition
- The social value of public information with costly information acquisition
- The values of information in some nonzero sum games
Cited in
(15)- The social value of information with an endogenous public signal
- The social value of information on product quality
- The social value of public information with costly information acquisition
- Information, egalitarianism and the value
- Bayesian Nash equilibrium and variational inequalities
- Information acquisition and welfare in network games
- Efficient Use of Information and Social�Value�of�Information
- Cournot competition and the social value of information
- Information, coordination, and market frictions: an introduction
- Computing the value of information in quadratic stochastic decision problems
- Public information and global games with strategic complements and substitutes
- Blackwell's ordering and public information.
- One-leader and multiple-follower Stackelberg games with private information
- The social value of public information with convex costs of information acquisition
- The social value of information and the competition motive: price versus quantity games
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