Computational Complexity and Communication: Coordination in Two-Player Games
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Cited in
(23)- Correlation without mediation: Expanding the set of equilibrium outcomes by ``cheap pre-play procedures
- Unmediated communication in repeated games with imperfect monitoring.
- Unmediated communication in games with complete and incomplete information.
- Computationally restricted unmediated talk under incomplete information
- Correlation and unmediated cheap talk in repeated games with imperfect monitoring
- Communication scheme based on evolutionary spatial \(2 \times 2\) games
- Cheap talk in games with incomplete information.
- Sequential equilibria in Bayesian games with communication
- A detail-free mediator
- Communication equilibria with partially verifiable types
- Correlated equilibria of two person repeated games with random signals
- The role of a-priori information in networks of rational agents
- Correlated equilibria and communication in games
- Unmediated communication with partially verifiable types
- Generalized correlated equilibrium for two-person games in extensive form with perfect information
- Cryptography and Game Theory: Designing Protocols for Exchanging Information
- Perfect implementation
- Communication, correlation and cheap-talk in games with public information
- Privately designed correlated equilibrium
- A simple model of secure public communication
- A commitment folk theorem
- A difficulty in implementing correlated equilibrium distributions
- Minority-proof cheap-talk protocol
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