Effectivity Functions and Acceptable Game Forms
From MaRDI portal
Recommendations
- On effectivity functions of game forms
- Effectivity functions, game forms, games, and rights
- Effectivity functions and simple games
- Representation of effectivity functions by acceptable game forms: a complete characterization
- Complex analysis and convolution operators
- Effectivity functions and associated claim game correspondences
- Axiomatic foundations of the core for games in effectiveness form
- Effectivity functions and efficient coalitions in Boolean games
- Stable effectivity functions with an infinity of players and alternatives
- Game forms, rights, and the efficiency of social outcomes
Cited in
(12)- Self-implementation of social choice correspondences in Nash equilibrium
- Acceptable points in games with preference relations
- Iterative voting and acyclic games
- On necessary and sufficient conditions for solvability of game forms.
- Representation of effectivity functions by acceptable game forms: a complete characterization
- Nash and strongly consistent two-player game forms
- Bezalel Peleg: a bibliography
- Strongly consistent two-player game forms
- Irresolute mechanism design: a new path to possibility
- Nash consistent representation of constitutions: A reaction to the Gibbard paradox.
- Directed graphical structure, Nash equilibrium, and potential games
- Implementation under strong equilibrium. A complete characterization
This page was built for publication: Effectivity Functions and Acceptable Game Forms
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3688137)