Irresolute mechanism design: a new path to possibility
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Publication:6183347
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- A course in game theory.
- A crash course in implementation theory
- Basic Geometry of Voting
- Condorcet Social Choice Functions
- Consistent Voting Systems
- Dictatorial domains
- Effectivity Functions and Acceptable Game Forms
- Equilibrium points in n -person games
- Existence and Uniqueness of Maximal Reductions Under Iterated Strict Dominance
- Implementation in mixed Nash equilibrium
- Manipulation of Schemes that Mix Voting with Chance
- Manipulation of Voting Schemes: A General Result
- Manipulation of social choice functions
- Manipulation of social decision functions
- Multi-valued strategy-proof social choice rules
- Nash Equilibrium and Welfare Optimality
- Nash Implementation Using Undominated Strategies
- Nash Implementation: A Full Characterization
- Nash implementation with partially honest individuals
- Non-cooperative games
- On Nicely Consistent Voting Systems
- On strategy-proof social choice correspondences
- On the necessary and sufficient conditions for Nash implementation
- Rationalizable Strategic Behavior
- Rationalizable Strategic Behavior and the Problem of Perfection
- Strategic manipulability without resoluteness or shared beliefs: Gibbard-Satterthwaite generalized
- Strategy-Proofness and Social Choice Functions without Singlevaluedness
- Strategy-proof social choice correspondences.
- Strategy-proofness and Arrow's conditions: existence and correspondence theorems for voting procedures and social welfare functions
- Subgame Perfect Implementation
- Subgame perfect implementation: A necessary and almost sufficient condition
- Subgame perfect implementation: a full characterization
- The Theory of Implementation of Social Choice Rules
- The equivalence of strong positive association and strategy-proofness
- Time and Nash implementation
- Virtual Implementation in Nash Equilibrium
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