Virtual Implementation in Nash Equilibrium
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Publication:3359963
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Cited in
(63)- Credible implementation
- Aggregation of expert opinions
- Meta level equilibrium selection for two illustrative noncooperative games
- Nash implementation via hyperfunctions
- Subgame perfect implementation: a full characterization
- Nash implementation with lottery mechanisms
- Approximate implementation in Markovian environments
- Nash implementation without no-veto power
- Contingent commodities and implementation
- Implementation without expected utility: ex-post verifiability
- One-step-ahead implementation
- Implementation theory
- Virtual Nash implementation with admissible support
- Treading a fine line: (im)possibilities for Nash implementation with partially-honest individuals
- Efficient investment in a dynamic auction environment
- Virtual Implementation in Iteratively Undominated Strategies: Complete Information
- Privacy in implementation
- Incentives and competitive allocations in exchange economies with incomplete markets
- Extensive form implementation in incomplete information environments
- Implementation in perfect equilibria
- Partially-honest Nash implementation: a full characterization
- Implementation with evidence
- Implementability via protective equilibria
- A solution to the two-person implementation problem
- Implementation via rights structures
- The implementation of social choice functions via social choice correspondences: A general formulation and a limit result
- Robust virtual implementation: toward a reinterpretation of the Wilson doctrine
- Compromising as an equal loss principle
- Rationalizable implementation of correspondences
- Cost sharing: Efficiency and implementation
- Interactive implementation
- Nash consistent representation of effectivity functions through lottery models
- Implementation in mixed Nash equilibrium
- Mechanism design when players' preferences and information coincide
- Partial ex-post verifiability and unique implementation of social choice functions
- Do coalitions matter in designing institutions?
- Virtual repeated implementation
- The role of independence in the Green-Lin Diamond-Dybvig model
- An impossibility result for virtual implementation with status quo
- Implementation in generic environments
- Asymptotic utilitarianism in scoring rules
- Nash implementation with partially honest individuals
- Implementation via mechanisms with transfers
- Continuous virtual implementation: complete information
- Smooth multibidding mechanisms
- Subgame perfect implementation: A necessary and almost sufficient condition
- Time and Nash implementation
- Computing the strong Nash equilibrium for Markov chains games
- A new monotonicity condition for tournament solutions
- A characterization of virtual Bayesian implementation
- Robust virtual implementation with almost complete information
- A social choice rule and its implementation in perfect equilibrium
- A difficulty in implementing correlated equilibrium distributions
- Irresolute mechanism design: a new path to possibility
- Interdependent preferences and strategic distinguishability
- Simple mechanisms and preferences for honesty
- Truth-revealing voting rules for large populations
- Generalized average rules as stable Nash mechanisms to implement generalized median rules
- Virtual implementation in incomplete information environments with infinite alternatives and types
- Multiplicity of mixed equilibria in mechanisms: a unified approach to exact and approximate implementation
- Strictly strategy-proof auctions
- Implementation in stochastic dominance Nash equilibria
- Subgame perfect implementation of voting rules via randomized mechanisms
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