Probe and adjust in information transfer games
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Cites work
- scientific article; zbMATH DE number 1233801 (Why is no real title available?)
- A Noncooperative Model of Network Formation
- Attainability of boundary points under reinforcement learning
- Cheap talk, coordination, and evolutionary stability
- Emergence of information transfer by inductive learning
- Evolutionary stability in repeated games played by finite automata
- Learning by trial and error
- Learning to collude tacitly on production levels by oligopolistic agents
- Learning to signal: Analysis of a micro-level reinforcement model
- On the convergence of reinforcement learning
- Payoff-based dynamics for multiplayer weakly acyclic games
- The Evolution of Conventions
- The role of forgetting in the evolution and learning of language
- Two Competing Models of How People Learn in Games
- Why evolution does not always lead to an optimal signaling system
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