Average abundance function of multi-player threshold public goods without initial endowment evolutionary game model under differential aspiration levels and redistribution mechanism
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Cites work
- Aspiration-based full cooperation in finite systems of players
- Cooperation driven by mutations in multi-person prisoner's dilemma
- Dynamic properties of evolutionary multi-player games in finite populations
- Enhanced cooperation in prisoner's dilemma with aspiration
- Evolution of cooperation under \(N\)-person snowdrift games
- Evolution of global contribution in multi-level threshold public goods games with insurance compensation
- Evolutionary game dynamics in finite populations with strong selection and weak mutation
- How mutation affects evolutionary games on graphs
- How small are small mutation rates?
- Imitation processes with small mutations
- Mutation in evolutionary games can increase average fitness at equilibrium
- Mutation-selection equilibrium in games with mixed strategies
- Mutation-selection equilibrium in games with multiple strategies
- New versions of evolutionary models with lethal mutations
- Redistribution promotes cooperation in spatial public goods games under aspiration dynamics
- Reputation-based mutual selection rule promotes cooperation in spatial threshold public goods games
- Statistical physics of human cooperation
- Strategy abundance in 2 2 games for arbitrary mutation rates
- Towards the role of social connectivity and aspiration level on evolutionary game
- Voluntary vaccination dilemma with evolving psychological perceptions
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