Does informational equivalence preserve strategic behavior? Experimental results on Trockel's model of Selten's chain store story
Summary: The purpose of this study is to experimentally test Trockel's game, which is a modelling of the classical chain store game (CSG), and determine whether one of the two theories of \textit{equality} and \textit{deterrence} may better account for the observed behavior. The CSG is an example of a simple game in extensive form where the actual behavior of well-informed players cannot be expected to agree with the clear results of game theoretical reasoning. To explain the disagreement between the theory and the expected behavior, Trockel's game is proposed as an alternative modelling of the scenario. The existence of more than one equilibrium in Trockel's game opens a door for reputation building. This study is the first attempt to experimentally test this alternative game with the same purpose. According to my data, there is some evidence in favor of both equality and deterrence hypotheses. However, since the strategies compatible with the equality hypothesis are played more frequently, I observe some patterns which share the same intuition with the deterrence hypothesis.
- scientific article; zbMATH DE number 3943488 (Why is no real title available?)
- scientific article; zbMATH DE number 3078992 (Why is no real title available?)
- Note on von Neumann-Morgenstern's Strong Independence Axiom
- Order of play in strategically equivalent games in extensive form
- Predation, reputation, and entry deterrence
- Prospect Theory: An Analysis of Decision under Risk
- Reputation and imperfect information
- The chain store paradox
- The chain-store paradox revisited
- The framing of decisions and the psychology of choice
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