Cooperation under incomplete information on the discount factors

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Publication:2349412

DOI10.1007/S00182-014-0431-0zbMATH Open1388.91053arXiv1411.1368OpenAlexW3104544872MaRDI QIDQ2349412FDOQ2349412


Authors: Cy Maor, Eilon Solan Edit this on Wikidata


Publication date: 22 June 2015

Published in: International Journal of Game Theory (Search for Journal in Brave)

Abstract: In repeated games, cooperation is possible in equilibrium only if players are sufficiently patient, and long-term gains from cooperation outweigh short-term gains from deviation. What happens if the players have incomplete information regarding each other's discount factors? In this paper we look at repeated games in which each player has incomplete information regarding the other player's discount factor, and ask when full cooperation can arise in equilibrium. We provide necessary and sufficient conditions that allow full cooperation in equilibrium that is composed of grim trigger strategies, and characterize the states of the world in which full cooperation occurs. We then ask whether these "cooperation events" are close to those in the complete information case, when the information on the other player's discount factor is "almost" complete.


Full work available at URL: https://arxiv.org/abs/1411.1368




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